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Overview
This is where you can access and set up properties, settings, and various parameters of:
- Effects – these include particles and their visual components.
- Systems – access to particles and their visual components only in systems.
Effects
These are the particles and their visual components. You can access them only in systems.
Properties
Particles
Property | Description | ||
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Transform | Current | Position | Moving the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. |
Rotation | Rotating the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. | ||
Scale | Scaling the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. | ||
Modifier | Position | Moving the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | |
Rotation | Rotating the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | ||
Scale | Scaling the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | ||
Mesh Source | Animation | Selecting an animation for a model to view. | |
Preview Mesh | Selecting a model to view. | ||
Active | Playing particles relative to the model's bones – true/false. |
Effect
Property | Description | ||
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Type | Particle type:
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Time Limit (sec) | Lifetime of a particle. If "0" is selected, the particle will live infinitely. | ||
Max Particles | The maximum count of particles used in this effect. | ||
Multiply Count Rate | Multiple Count Rate correlates with max particles. | ||
Warm Up Time (ms) | The time needed for the particle effect to be fully formed (or reach its looping shape). | ||
Particles Life Time (sec) | Lifetime is rounded to 0.033s. | ||
Enable RTXIf enabled, the particles will be shown in the RTX mode. | *unavailable* | ||
Always Update | Allows the particle to always be updated. | ||
Forced BB | Helps with sorting bounding boxes (BB), when particles with differing BBs spawn from the same place. | ||
Rate Anim | Additional RGB curve's uses for:
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PhysX | Activates PhysX support. | ||
Sort | Particles' sorting methods:
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Velocity Scale | Particle scaling depending on its speed:
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Adjust By Aspect Ratio | Allows setting up particles by the aspect ratio true/false. | ||
Color Scale | Particle's brightness. | ||
Use Parent Color | Color particles might be changed by parent particles. | ||
Lit by Lightsources | If enabled, the particle is lit. | ||
Allow Forward Shadows | Allows particles to give shadows. | ||
Allow Multiply Shader | Allows particles to use a multiply shader. | ||
Motion Factor | One of the multipliers that are inherited from any particle velocity. | ||
Motion Factor Global | Allows to apply a global motion factor: true/false. | ||
Stats | Actions Memory (bytes) | Shows size occupied in the memory. | |
Particles Memory (bytes) | Shows size occupied in the memory. | ||
Polycount *Max Particles | |||
Initial BB Min | Shows values min forced bounding boxes. | ||
Initial BB Max | Shows values max forced bounding boxes. | ||
Initial Max Size | Shows the initial max size value. | ||
Alignment | Type | Particle positioning relative to the camera:
| |
Inherit Parent Rotation | Allows to inherit the parent rotation: true/false. | ||
Sprite | Frame | If enabled, the texture will be used as a sprite sheet. | |
Random Select | Randomly selects a particle that might play. | ||
Selected | Allows you to choose necessary particles in a sprite sheet. | ||
Columns | The number of columns in a sprite sheet. | ||
Rows | The number of rows in s sprite sheet. | ||
Count | The number of particles in a sprite sheet. | ||
Animated | If enabled, the texture will be presented as a sequence. | ||
Random Playback | If enabled, the texture may play in reverse. | ||
Random Start Frame | If enabled, the particle will start from a random frame. | ||
Looped | If enabled, the particle will play for its Life Time with the chosen speed. | ||
Speed | The speed at which the particle will be played. | ||
Texture | The texture being used. | ||
Shader | Allows you to choose a shader and customize its properties. | ||
Shader Ext Parameter | |||
UV Flip | U | Allows you to flip a texture horizontally or vertically. | |
V | |||
Strip | Enable texture mapping, if false, and disable, if true. | ||
Velocity Spawn Rate | The ratio of the number of spawning particles in a direct proportion to the speed. The higher is the speed that is set by the boundaries, the higher is the spawn. | ||
Clamp Min | Non-modifiable values. | ||
Clamp Max | Non-modifiable values. | ||
Factor | Non-modifiable values. |
List of Actions
Action | Description |
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Aux Animator | Allows to set and adjust an external parameter for particle shaders. |
Avoid | Allows to set and adjust a custom entity type that emitted particles will avoid. |
Bounce | Allows to set and adjust a custom entity type from which emitted particles will bounce. |
Collision | Allows to assign and adjust the collision of emitted particles. |
Color Animator | Allows to assign and adjust the color of emitted particles. |
Damping | Allows to assign and adjust wind damping of emitted particles. |
Flock | Allows to adjust emitted particles in the form of a flock. |
Follow | Allows to adjust emitted particles to attract particles to the center along a certain radius. |
Gradient Track | Allows to adjust emitted particles according to the gradient. |
Gravitate | Allows to adjust the attraction of emitted particles. |
Gravity | Allows to adjust the force of gravity that affects emitted particles. |
Jet | Allows to adjust emitted particles for additional acceleration over a certain area. |
Orbit Line | Allows to adjust an orbit line that affects emitted particles. |
Orbit Point | Allows to adjust an orbit point that affects the emitted particles. |
Random Accel | Allows to adjust the accel of emitted particles. |
Random Displace | Allows to adjust a random distance of emitted particles. |
Random Rotation Velocity | Allows to adjust a random rotation velocity of emitted particles. |
Random Velocity | Allows to adjust the behavior of particles according to the random velocity. |
Rotation Damping | Allows to adjust rotation damping of emitted particles. |
Scatter | Allows to adjust the scatter of emitted particles. |
Sink | Allows to set a custom entity type that emitted particles will sink. |
Sink Velocity | Allows to set a custom entity type and velocity that emitted particles will sink. |
Size Animator | Allows to adjust the size of emitted particles. |
Source | Allows to tailor many settings for emitted particles, such as color, position, size, rotation, etc. |
Speed Limit | Allows to adjust the speed limit of emitted particles. |
Speed Limit 3 | Allows to adjust the speed limit of emitted particles according to the coordinate axes. |
Target Color | Allows to adjust the color of emitted particles. |
Target Position | Allows to adjust the target position of emitted particles. |
Target Rotation | Allows to adjust the target rotation of emitted particles. |
Target Rotation Velocity | Allows to adjust the target rotation velocity of emitted particles. |
Target Size | Allows to adjust the target size of emitted particles. |
Target Velocity | Allows to adjust the target velocity of emitted particles. |
Turbulence | Allows to adjust the turbulence of emitted particles. |
Velocity Animator | Allows to adjust the velocity animator of emitted particles. |
Vortex | Allows to adjust the vortex through which emitted particles will be passed. |
Wind | Allows to adjust the wind strength that will affect emitted particles. |
Emitter Properties
Property | Description | ||||
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Source | Enabled | Allows enabling and disabling the emitter's action – true/false. | |||
Description | Name of action. | ||||
Particle Rate | Particles per second. | ||||
Spawn Limit | Percentage of max_particles for the current source. | ||||
Life time Sigma | Adds a Sigma value to a particle's lifetime. For example, if a particle lifetime is 3 and we add the Sigma value of 1, then the lifetime will be randomly picked, from the range of 2 to 4. | ||||
Position | Domain Type | Geometric type of the emitter.
| |||
Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Inner Radius | The inner radius value, if the domain's type is: cylinder, cone, disc, sphere. | ||||
Outer Radius | The outer radius value, if the domain type is: cylinder, cone, disc, sphere. | ||||
Mesh Source | If enabled, the particle may be used as a mesh source, i.e playing directly at the object. Then the spawn points will be set to the object's vertices. | ||||
Draw | Renders debug draw. | ||||
Color | Base | Domain Type | Geometric type of the emitter.
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Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | XYZ | ||||
Sets colors in the starting point particle. | |||||
End Point | XYZ | ||||
Sets color in the ending point particle. | |||||
Alpha | Domain Type | Geometric type of the emitter.
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Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Size | Size of particles' polygons by X or Y. | ||||
Domain Type | Geometric type of the emitter.
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Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Rotation Velocity, ° | Particles' rotation speed. | ||||
Domain Type | Geometric type of the emitter.
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Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Rotation, ° | The boundary of the texture's rotation. | ||||
Domain Type | Geometric type of the emitter.
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Use Extremum | Allows you to use "Extremes" for some domains and combine them into one effect. This works only with position, size, and velocity. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Velocity | Ignore Parent Rotation | The particle system ignores the parent object's transform. This is often used to play particles "upright" despite the object's movement. For example, the car will always cast smoke effects upward despite its rotation or roll. | |||
Position as Direction Scale | Allows to adjust the boundaries of the scale in which the emitted particles will exist. | ||||
Initial Wind Factor | Multiplies the incoming wind speed before adding. | ||||
Domain Type | Geometric type of the emitter.
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Apex | Position according to the coordinate axes. | ||||
Start Point | The start boundary. | ||||
End Point | The end boundary. | ||||
Inner Radius | Size of the inner radius. | ||||
Outer Radius | Size of the outer radius. | ||||
Draw | Renders debug draw. | ||||
Aux | Domain Type | Geometric type of the emitter.
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Systems
Particles
Property | Description | ||
---|---|---|---|
Transform | Current | Position | Moving the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. |
Rotation | Rotating the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. | ||
Scale | Scaling the selected effect or system according to given numerical values along the 3 grid axes X, Y, Z. | ||
Modifier | Position | Moving the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | |
Rotation | Rotating the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | ||
Scale | Scaling the selected modifiers according to given numerical values along the 3 grid axes X, Y, Z. | ||
Mesh Source | Animation | Selecting an animation for a model to view. | |
Preview Mesh | Selecting a model to view. | ||
Active | Playing particles relative to a model's bones – true/false. |
System
Property | Description | |
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Time Limit | Lifetime of a particle. If "0" is selected, the particle will live infinitely. | |
Save | Starts as Free, particle systems can be saved into savegame. | |
Allow Global Modificator | Allows global modificator – true/false. | |
PhysX | Enabled | Allows the use of physics. |
Alias | Playing particles relative to a model's bones – true/false. |
Panel | ||||
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