Groups
A group is a collection of objects that can act as one. They can be created in the editor for convenience.
Groups, different from Prefabs, can be changed, updated, ungrouped, etc.
A group can be as simple as a collection of objects (e.g. ground tiles) or as complex as the main character of a game.
Placement and Setup:
There are several ways to add a group to your level:
Look for General → Group in the Entities Toolbar.
Look for Group in the Entity List Window.
By using the Shortcut "G+LMB" on the level.
Look for Group Selected in the Groups Toolbar.
By selecting object(s) and using the Shortcut "CTRL+G".
A group should look like a red transparent cube on the scene.
Main Properties | Description |
|---|---|
Base | The name of a group. Recommended: give it a meaningful name! |
Reference | Allows you to select a group from the source folder (e.g. the main player). |
Auto Refresh | If the group is based on a reference, this will refresh it, if the source is modified. |
Opened | Allows to select individual components of the group. |
Exposed Parameters | If the group is a VS component, or has any type of code associated with it, the exposed parameters will appear. |