Property | Description |
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Base | Transform | Position | Moving the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
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Rotation | Rotating the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
Scale | Scale | Scaling the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
Uniform | Multiplier that applies to all three axes at once, allows to edit the scale simultaneously on three axes. |
Random rotation | Random rotation of the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. You can set limits to constrain the results of random rotation. For example, you might want to allow rotation on your trees in full 360° on the Y axis, whereas you might want to limit their rotation to just 5° on the X axis so that they don't grow upside down. When you use the "paste here" function (Ctrl+V), your pasted object will receive a uniquely random transformation. |
Random scale |
Type
| Static Data Key | Name of the object type. One class might have several different types. For example, you can create several weapons of the same type. They will have the same set of static properties but their values will be different. |
Group | Editor group name (optional). |
Bounding Size | AABB (axis-aligned bounding box) size. |
Last modified by | Name of the person who was the last to modify the selected object. |
Tag | The tag assigned by the user. |
Lock Transform | This locks the object's movement, scaling, and rotation in the scene. They can still be changed in the Properties window. When the map reloads, this will automatically unlock. |
Lock to Heightmap
| Offset | Objects can be locked to the heightmap and remain attached to the terrain even when the terrain is modified. |
Layer | Layer on which the object lies. |
Shape
| Type | Box. |
Position | Moving the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
Rotation | Rotating the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
Half size | Scaling the selected rabbit hole according to the given numerical values along the 3 grid axes X, Y, Z. |
Affect collision | Option than allows to apply collision to the rabbit hole. |