Layers

Layers

Overview 

Layers are conventional sections of a level among which all objects on the level are distributed. They are designed to prevent several people from modifying the exact same objects at the exact same time.

Toolbar 

Icon

Option

Description

Icon

Option

Description

Activate layer

Set the current layer as active.

Add layer

Add a new layer (this will not become an active layer).

Remove layer

Remove the current layer.

Rename layer

Rename the current layer.

Refresh layers

Check the status "Read-only" of the layer files from your \content\maps\ folder and set the same status to your layers.

Undo Selection

Only as far as layer selections are concerned.

Redo Selection

Only as far as layer selections are concerned.

Find field

This is where you type in what you are looking for.

Cancel typing.

Hold CTRL while clicking layer names to select or deselect multiple layers at once  just like objects in the Object List, for example.

Layer List

IcoL

Option

Description

IcoL

Option

Description

Layers

The layer list.

Count

The number of objects that belong to a particular layer, useful for optimization purposes.

/

Skip Load

  • The filled icon means the layer's loaded and is effectively present at the scene(

    ).

  • The "empty" icon means the layer is unloaded and is effectively absent from the scene (

    ).

Visible 

  • The eye icon with an absent eye pupil means the layer is hidden (i.e. as if all its objects were hidden).

  • The eye icon with a visible eye pupil means the layer is visible (default).

Helpers Visible

  • The "filled" icon (

    ) means that helping objects (restrictors, AI points, floating arrows, etc.) that belong to this layer will be rendered.

  • The "empty" icon (

    ) means they will not be rendered.

RMB Utils

Option

Description

Option

Description

Add Folder

Adds a new folder to the list.

Merge

Merge selected layers into one (effectively like a smart combination of Add, Remove, and Rename).

Use AI Map Distances

 

Make Read-only (DBG Only)

Advanced Option 

A debug option which lets you unlock a layer without actually getting a lock for it. Same as manually unticking the read-only attribute of layer LUA-files. 

Reveal In Explorer

Navigates to actual LUA-files of a layer within your \content\maps\ folder
Each level consists of the following LUA-files:

  • la_layername.lua

  • la_layername.navmesh

  • la_layername.decals

 

The first one of them is the most important one as well as the only one that gets the lock  if we're talking about actual game levels.

Expand All

Expands the hierarchy list (a standard list explorer view option in the editor).

Collapse All

Collapses the hierarchy list (a standard list explorer view option in the editor).

Filter

Uses Find Field to show only those items that correspond to the query (the standard list explorer view option in the editor).

Plain Mode

Neglect the "folder" or "group" approach and show all layers as a simple list instead.
It is possible to group layers for better navigation purposes by putting them into improvised folders. 
To do that, Drag-n-Drop one layer on top of the other with your LMB. Be sure to input the folder's name:

On this page:

Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
4A Games® is a registered trademark, and 4A Games Limited, Exodus SDK and their respective logos are trademarks of 4A Games Limited.
Published by Deep Silver. Deep Silver is a division of PLAION GmbH, Austria. Deep Silver and Plaion are registered trademarks of PLAION GmbH.
Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2034 by Dmitry Glukhovsky.
All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
By using this site, downloading or using the Exodus SDK or related content, you are agreeing to be bound by the terms of the End User License Agreement.


EULA