Entities (Toolbar)

Selection

Select by Tag

Selects all entities with a specified tag (via chooser dialogue).

Select by Type

Selects all entities with the same type as the entities selected.

Select by Model

Selects all entities with the same model as the entities selected.

Select by Sound

Selects all entities using the same sounds as the entities selected (or chooser dialog, if nothing is selected).

Select by Particles

Selects all entities using the same particles as the entities selected (or chooser dialog, if nothing is selected).

Select All ParticlesSelects all entities using particles.
Select VS empty targets

Selects all entities that have empty entity refs in their VS scripts.

Utils

Change Type...

Changes the highlighted object's type.

Multi Rename...Allows renaming of the selected object/s. Shortcut: Alt+R.
Save Pos

Store the selected object's position.

Check 

Find Duplicate

Finds duplicates of the selected object (with the same type, properties, positions).

Full Validate

Runs all available validating sequences.

Find Duplicates by GUID

A tool for automatic search and removal of cover link duplicates.

Regenerate Object GUID

How To Fix A Duplicate GUID

  1. Make sure all layers are loaded.
  2. Go to the Map Error tab, find the guid error, double click it.
  3. In the Editor's menu Entities → Regenerate Object GUID (make sure the object with the duplicated guid is selected).
  4. Optional: if the object is part of a hierarchy, make sure you regenerate guids for all its parents first.
Fix Duplicated Cover Links

Finds and tries to remove link pairs that connect the same covers.

Find Objects in Origin

Finds objects in {0,0,0}.

Export 

Include Textures

When you export a model, you can also enable this to include textures while exporting.

Relative Texture Path

Whether to change texture references in the model relative to the position of the model. If not, the links remain connected to the source folder.

Format:
  • DAE
  • FBX

The necessary format of the exporting model.

Super Static

Export all superstatic on the level.

Entire LevelExport the entire current level as one file.
Selected as One

Export the selected objects as one file.

Selected Individually Export the selected objects as several files into a separate folder.
Collect Resources

Copies all resources (models, textures, etc.) used on the selected objects into a separate folder.

Import 

Import Static Mesh...Import a Static Prop
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