Model Explorer

Model Properties 

Main properties of your model. You can set LOD scales, pivot location, shadow quality, and default AO.

PropertyDescription

Texture Preset CountThe number of texture presets.
LOD ScaleAllows setting LOD scale value.
Special LOD Usage
PivotRotationThe pivot rotation.
PositionThe pivot position.
Thumbnail CameraRotation
Position

SkeletonPath to the model's skeleton.
Fixed Bones
Has AS This means that the model has an animation script.
NN PathPath to the NN.
Motions
  • static
  • animated

If selected "animated", you can add motions for the model.

Folders Allows you to choose the folder where the motions are located.
Parent The parent skeleton.

PhysX

PropertyDescription
Draw Model

Turns on/off model rendering.

Bones Count

The number of physics bones in the model.

Total MassThe total mass of all physics bones.
Model

Physics file name used for the model.

Gameplay 

PropertyDescription
VoicesMain VoiceAllows you to choose a default voice, hit, and texture preset for the model.
Hit FactorsMain Preset


Debug 

PropertyDescription
Show OBBsShows the OBBs (Oriented Bounding Box) of the model.
Show BonesShows all bones in the model. Entities only.
Show Axis

Shows axis.

Show LinksShows Physics shells/links for the model. Entities only.
Show Names

Shows bone names.

Fur

Allows you to add new fur to your model. 

Vertex Paint 

Allows you to vertex paint your model.

LODs

Overview of all material attached to your model. You can see them individually by clicking on the corresponding name under the mesh tab.

Mesh #0,1,2,...

OptionDescription

V: number, F: numberAmount of vertices and faces in the mesh.
Texel DensityAverage TD on a mesh.
NameMesh name.
Play Diff DeltaAllows you to export the selected mesh regarding the same skeleton and remembers this mesh for another pose.
Processing







AO
  • Constant White  Disables AO. Speeds up object re-importing.
  • Normal Quality  Calculated on CPU. Slow.
  • Optix Prime (area based)  Nvidia Optix method, calculated on GPU. Fast. Default mode.
  • Optix Prime (least squares)  alternative Nvidia Optix method for cases with uneven topology. Calculated on GPU. Fast.
Local AO Relates to dynamic multi-mesh models only. Local AO, when enabled, ignores occlusion by other meshes.
Brightness
  • Default  Adjustment of the AO brightness curve.
  • x2  Brighter. pow(ao, 0.5).
  • x4  Brighterer. pow(ao, 0.25).
  • /2  Darker. pow(ao, 2.0).
  • /4  Darkerer. pow(ao, 4.0).
Distance Optix Prime only. Lower distance makes open areas brighter. Usable for interiors.
Samples Optix Prime only. Recommended to leave at 0.
Use Ground

Optix Prime only. Occlude by infinitely wide ground plane placed at the bottom of an object. Useful for objects that never rotate (trees, buildings).




Shadow Quality
  • Full (Slow).
  • Very High.
  • High.
  • Balanced.
  • Low.
Generate Shadow MeshStores a separate heavily optimized mesh for shadow casting.
Enable Stress-mapsStores additional vertex data for stress maps.
Part #0


Mesh Stats
Texel Density
Name
Shader
Texture
Cast AO?
Use as Particle Mesh-Source
Open Edge Fixup
Fur Replacer
Skip Shadow Mesh Generation

RMB Utils 

OptionDescription
Approve Material
Transfer Material to...
Delete Part
Import Mesh For CForm
Remove Mesh
Normalize UVs
Reveal In Explorer Opens the explorer window so you can quickly find the config file with objects.
Add Meshes...
Add Meshes with LODs...
Expand Expands the current list.
CollapseCollapses the current list.
Expand AllExpands all the lists.
Collapse All Collapses all the lists.
FilterShows/hides the filter toolbar.
Plain Mode Enables the advanced filter. This contains a list of all properties sorted into categories, visible above the search bar.


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