Foliage Manager

Foliage Manager

  1. Status Bar

  2. Foliage Manager – Sets

  3. Foliage Models

  4. Foliage Manager – Colors

  5. Foliage Manager – Properties

  6. Foliage Manager – Preview

Overview

The Foliage Manager allows you to quickly paint or erase sets of branches, bushes, grasses, rocks, etc. in terrain

Status Bar

You can enable/disable the Status Bar by RMB near Toolbar.

Save

Save your current changes.

Cancel

Exit from the Foliage Manager without saving your changes.

 


Sets

Here is where the foliage sets are located. You can create a new set, clone, copy, paste, remove, or rename an existing set. You can choose a set in the Foliage Painter. Path: content/static/foliage.   

Toolbar

RMB Utils for sets

Option

Description

Shortcut

Option

Description

Shortcut

Add

Add a new set.

Insert

Create Folder

Create a new empty folder.

 

Copy

Copy the selected set.

Ctrl + C

Paste

Paste the selected set.

Ctrl + V

Clone

Clone the selected set.

Ctrl + D

Rename

Rename the selected set.

F2

Remove

Delete the selected set.

Delete

Reload

Reload the selected set.

 

Expand

Expand the current list.

 

Collapse

Collapse the current list.

 

Reveal In Explorer

Opens an explorer window to show your files.

 

Expand All

Expand all the lists.

 

Collapse All

Collapse all the lists.

 

Filter

Show/hide the filter toolbar.

 

Plain Mode

Show all objects in the alphabetical order without a hierarchy.

 

Advanced Filter

Enables the display of the advanced filter. This is where you can filter properties by categories.

 

Foliage Models

In this window, all models can be added to the colors. 

You can add new models to the colors by dragging and dropping.

Toolbar

RMB Utils for foliage models

Option

Description

Option

Description

Current Set

Displays models from the current set only.

Add New Models

Adds a new static model/s from the folder: content\meshes\static to the Foliage Models window.

You can only add one material per model.

Reveal In Explorer

Opens an explorer window to show your files.

Expand

Expands the current list.

Collapse

Collapses the current list.

Expand All

Expands all the lists.

Collapse All

Collapses all the lists.

Filter

Shows/hides the filter toolbar.

Plain Mode

Shows all blocks in the alphabetical order without a hierarchy.

 

Colors

Each color has many models. Every model can appear in foliage on your level with some density which you can customize in properties. Also, by default, all colors have density=1. 

Toolbar

RMB Utils for colors

Option

Description

Shortcut

Option

Description

Shortcut

Add Color

Adds a new color to your foliage.

Insert

Copy Selected

Copies the selected model from the color list.

Ctrl + C

Remove Selected

Removes the selected model from the color list.

Delete

Paste Selected

Pastes the selected model from the color list.

Ctrl + V

Expand

Expands the current list.

 

Collapse

Collapses the current list.

 

Expand All

Expands all the lists.

 

Collapse All

Collapses all the lists.

 

Filter

Shows/hides the filter toolbar.

 

Plain Mode

Shows all objects in the alphabetical order without a hierarchy.

 

 

Properties

Toolbar 


 

Option

Description

Option

Description

Color

The color that you can customize in the Color Picker.

Customize the color manually.

Name

Name of the color.

Density

Density of the color's appearance in the foliage.

Object

Option

Description

Option

Description

Model

On "...", you can select the model for the entity.

You can change textures and shaders on the selected mesh. Selects one and/or all as needed.

This is a "conditional" setting. It is responsible for increasing the player's stealth in the grass with a given texture. The closer the parameter to 1, the more effective the grass will be in hiding the player. Conversely, the closer to 0, the less effective. Another factor that also affects stealth is the number of grass around the player (property  density), distance from them to the player and grass size (property  scale).

Density

Density of the appearance of the model in the current color.

Min Scale

The minimum scale of the selected model in the current color.

Max Scale

The maximum scale of the selected model in the current color.

Enabled

If disabled, the model will not appear in the foliage.

Align To Normal

Aligns normally to the terrain. The main function is to align on Y or on the slope of the surface of the terrain, the rest is not affected. Affects Smart Size: if true, then the size is not modified by the Foliage Set Density or AO.

Rotate in XYZ

This works only when "Align To Normal" is switched off. If the property is checked, the object will have random rotation by every axis.

RMB Utils for properties 

 

Reset to Default

Resets the property to the default value.

Copy

Copies the value to the selected property.

Paste

Pastes the value of the selected property.

Export Properties

Outdated.

Import Properties

Outdated.

Edit Hint

Edits the hint for the selected property. Hints are stored here: tools/editor/meta/props_metadata.lua

Show Description

Displays the hint for the selected property on a separate panel.

Add to Highlight List

Add the selected property to the highlighted list.

Show Highlighted Only

If enabled, this will show only the highlighted properties.

Edit Custom Caption

Allows you to rename a property.

Clear Custom Caption

Resets the name of a property to default.

Disable Custom Captions

Disables the display of custom captions.

Show Advanced Filter

Enables the display of the advanced filter. This is where a list of all properties is sorted into categories.

 

Preview

Preview of the model 

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