Weather Editor
The Interface
Overview
The Weather Editor allows you to create weather presets to use within weather volumes. There are several options to use, including the Skybox, Sun, Clouds to Post Process, and Snow/Water Levels.
You can create different types of weather such as Constant, Day/Night Cycles, or Modifiers. Also, with the editor open, you can preview the weather in-editor, without having to set up a weather volume.
Setup
To access the weather list, look for the W (for Weather) in the Library Toolbar.
To create an empty weather list, right click on the Weather List → Add.
UI | Description |
|---|---|
Timeline | Allows you to see key values of the properties. Also allows you to manually scroll between points of time. |
Toolbar
Option | Description |
|---|---|
Time navigation | Allows you to jump to a specific time in the timeline. From 00:00 to 24:00. The arrows allow you to jump one hour in the timeline. |
<- -> | Jump to the next/previous key or to the next/previous hour. |
Constant Weather | Weather type. Without the ‘time’ component. Managing such weather is much easier when you’re working with a linear level. Set the selected weather to Constant Weather. Constant weather does not have Day/Night Cycles, and has fixed values. Good for indoor environments where day/night is not perceivable and does not affect the scene. |
Modifier Weather | Instead of doing full weather blends and dealing with this complexity, you can modify only the needed values with the Weather Modifier. For example, you have an indoor environment on an outdoor level that normally has dark and dense fog no matter the hour. This way, you can change just the fog while the rest is taken from the base weather. Modifiers can be Constant as well as 24hr looped. |
Always On Top | Set the Weather Editor Window to be always on top of the editor. |
No Preview | Toggles the preview in the editor. |
InGame Preview | Show weather's changes in real time. |
Set Sun Position | Set the sun's position in the viewport. |
Save All | Saves all changes made to the weather. |
Import env | Import parameters of another weather preset. |
Weather List Density
List of available weather presets. You can also create folders for organization. All weathers have corresponding .LUA files under /content/weather/
RMB Utils
Option | Description | Shortcut |
|---|---|---|
Add | Adds a new weather preset to the selected folder. | Insert |
Create Folder | Creates a new folder in the Weather List. |
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Copy | Copies the selected weather item. | Ctrl+C |
Paste | Pastes the copied weather item. | Ctrl+V |
Clone | Clones the selected weather item. | Ctrl+D |
Rename | Renames the selected weather item. | Ctrl+R |
Remove | Removes the selected weather item. | Del |
Reload | Reloads the weather item from a disk(this can be used to revert all unsaved changes). |
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Ban |
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Reveal In Explorer | Opens an explorer window to reveal the config file that contains the objects. |
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Expand | Expands the current list. |
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Collapse | Collapses the current list. |
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Expand All | Expands all the lists. |
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Collapse All | Collapses all the lists. |
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Filter | Shows/hides the filter toolbar. |
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Plain Mode | Shows all items in alphabetical order without hierarchy. |
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Advanced Filter | Enables display of the advanced filter. This allows you to filter properties by categories. |
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Prop List
Adds a new non-editable curve on the graph from the desired property. Used to create similar curves on graphs. A description of all options can be found in the Properties section.
Prop name | ||
|---|---|---|
AI | Lum Ambient |
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Lum Scale |
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Sun Luminosity Coef |
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Clouds | Color |
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Scale |
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Speed Mult |
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Color Cube | Intensity |
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Flares | Sprite Texture | Color |
| Radius | |
Color |
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Direction X |
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Direction Y |
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Fog | Density Curve |
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Fog Color |
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Fog Color2 |
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Fog Density |
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Fog Saturation |
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Fog Turbulence Scale |
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Fog Variation +/- |
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Height Base |
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Height Based Density |
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Scattering Phase |
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Light | LOD |
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Postprocess | Bloom Exposure Offset |
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Color Add |
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Color Dot |
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Color Multiply |
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DOF.Far |
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DOF.Focus |
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DOF.Near |
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DOF.Sky Scale |
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Scene Exposure Offset |
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Weight |
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RnD | AUX X |
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AUX Y |
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AUX Z |
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FOG AUX W |
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FOG AUX X |
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FOG AUX Y |
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FOG AUX Z |
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Sky | Color |
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Rotation |
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Sun | Color |
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Light Source Offset |
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Shadow Blur Max |
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Shadow Blur Min |
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Shadow Initial Offset |
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Shadow Range |
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Wind | Direction |
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Speed |
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Ambient |
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AO Color | ||
Snow Level | ||
View Distance | ||
Water Level | ||
Wetness | ||
Graph Editor
A graph with curves for one or more properties.
Average color values for: sky, fog, sunlight, and selected option with timeline.
Vertical value scale and boxes with colors of curves.
A graph with selected curves and background curves from the prop list.
Timeline.
Name of the texture (skybox, HDR, etc.) for the current weather preset.
Properties
Allows you to edit the weather preset's properties. For Constant Weathers, values are constant and keyed once. All weather properties are keyable.
For Day/Night Cycles, you can manually key values by setting time on the Timeline, and adjust the value in the properties window.
For Modifier Weathers:
First, select the "main weather" that you are going to add a modifier to (it should appear as a W on the right side of the name, in the Weather List).
Select the modifier weather (it should appear as an M on the right side from the name, in the Weather List).
Now you're previewing the modifier weather.
Weather modifiers allow you to override specific values while maintaining the originals (from the main weather).
Property name | Description | Notes | ||
|---|---|---|---|---|
Sky | Texture |
| Texture of the skybox. | For Day/Night Cycles, you can also change the skybox in "real-time" if needed. |
Color | RGBA | Sky hue. A – sky intensity. | Important! In the indoor weather, you need to turn off the sky (RGBA=0) to avoid problems with reflections and leaks. | |
Rotation |
| Rotation of the skybox. |
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Fog | Fog Color | RGBA | Main Fog Color. |
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Fog Color 2 | RGBA | Second Fog Color. |
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Fog Density |
| Total Fog Density. |
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For Variation +/- |
| Fog Unevenness. | Creates areas of greater and lesser fog density. | |
Fog Turbulence Scale |
| Size of an uneven area (specified by the previous parameter (For Variation +/-). |
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Height Base |
| Sets the height in meters, below which the fog density is uniform and maximum, and above which it begins to decrease. |
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Height Based Density |
| Sets the intensity of fog density reduction above the Height Base point. If set to a negative value, the fog will 'turn over' |
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Scattering Phase |
| Sets the shape of light scattering by the fog (from soft even dispersion (0), to sharp intense (1)). |
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Density Curve |
| The intensity of the increase in fog density in relation to the distance from the player. | Use this to make the air foggy or clear. We recommend avoiding the Near Plane parameter. There must always be a thin layer of visible air (unless we are making a game set in outer space with no atmosphere). | |
Fog Saturation |
| Fog saturation. |
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Snow Level |
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| Controls the height of snow on the level. | Objects that have a special shader will be affected by this. If there is no object, this value won't change anything. |
Water Level |
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