start

Overview

This trigger sends an event after the game has been started from the editor or in a build.

Inputs

ActivateActivates the trigger.
DeactivateDeactivates the trigger. An inactive trigger won't fire any events.

Outputs

Event

Sends an event when the block is triggered (on game start).


Refs

  • N/A

Properties

ActiveIf turned off, the trigger won't send any events. The property can be set to false by triggering the "deactivate" input of the trigger.
Disabled on play from hereIf turned on, the trigger won't send any events while pressing "To Game Sync" in the Editor (F6), however it will still work, if you press "To Game" (F5).

Usage examples

This trigger is useful for when you need to perform an action right after the game starts. For example, if you want a lamp to light up when the game starts, the script would look like this:

After the game start event is fired, an action\toggle is activated.

Or if, for example, you want to activate the same lamp one second after the game starts, the script would look like this:

After the game start event is fired, a delay is triggered, after which the toggle is activated.

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