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Overview
Attaches a Visual Script to the target object. You can select which script to attach in the properties. Don't leave the 'name' property empty, otherwise it won't work.
Inputs
activate | Adds a vs-ref. |
deactivate | Removes a vs-ref. |
Outputs
finish | Signals when the ref is attached (! not detached). |
Note |
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One should use the "finish" pin carefully. It produces a signal when the ref is attached but that doesn't mean the vs-ref is already active: the script requires one more linked frame in order to start working. |
Refs
target | Target objects. |
Properties
Name | String id. |
Disable Qsave | Disables quick-save for the attached ref. |
VS | Script name. |
Tip |
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Also can contain exposed properties of the ref attached. |
Usage examples
While the game is loading, we detach selected old scripts and attach the new one – water_death.
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Shortcuts
- N/A
See also
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