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Overview
This tab is where you can see all imported sounds and where their collections/parameters are set up.
Toolbar
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RMB Utils
Option | Description |
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Mark as Localizable | Marks selected sounds as localizable. |
Remove Localizable | Removes selected sounds from localizable. |
Ban | |
| Removes ban label. |
| Sets the label Warning. |
| Sets the label Error. |
| Sets the label Critical Error. |
| Sets the label Approve. |
| Sets the label Deprecated. |
| Adds a comment to an object. |
| Searches all layer files in the working folder for text that matches your search criteria in the .lua-files. |
Use Contents Panel | Components of complex sounds are shown in the contents panel (at the bottom right of the Sound Editor window), otherwise they are expanded in the Sounds tree. |
Convert Sounds... | Converts selected sounds (e.g. after their sources are modified). |
Add Sounds... | Converts new sounds from sources and adds them to the database. |
Add Localizable Sounds... | Converts new localizable sounds (usually VO) from sources and adds them to the database. |
Create Bank from Selected | Creates a new bank from selected sounds. |
Add Bank... | Creates a new sound bank. |
Add Composite... | Creates a new composite (multi-layered) sound. |
Add Mask... | Creates a new sound mask. |
Add Mix... | Creates a new mix of two sounds. |
Add Voice Set... | Adds a voice set. |
Rename... | Renames the selected sound. |
Delete | Deletes the selected sound. |
Create Folder... | Creates a new folder. |
Reveal In Explorer | Opens an explorer window so you can quickly access the selected sound file. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Filter | Show/hide the filter toolbar. |
Plain Mode | Show all blocks in alphabetical order without hierarchy. |
Advanced Filter | Enables the display of the advanced filter. You can use this to filter properties by categories. |
Properties
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Editor Play Options
Option | Description |
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Accrue Time | Time the sound takes to fade in to full volume. |
RPM | If you click on "F7", you can imitate the shooting in Sound Editor with the opportunity to set RPM and hearing distance. |
Delay Time (ms) | The delay before playback begins. |
Offset Time (ms) | The time from the beginning of the audio file before playback starts. |
End Time (ms) | The time from the beginning of the audio file before playback stops. |
Ignore Latency | Ignores delays that arise due to loading or switching the sound states. In the real game, use this only for weapons, because everything must coincide in time. |
Positional Mono | Plays mono sounds as positional. |
Positional Stereo | Plays stereo sounds as positional. |
Distance | Sets the distance for positional playback. |
Auto Play | Plays sounds automatically when selected. |
Looped | Loops sound playback. |
Preview Voice | If the sound with type "voice" is played, it will be played with the chosen voice in this field. |
Env Zone Class (Preview) | Selects the environment zone class used for composites preview. |
Third Person (Preview) | Sets third-person composite preview mode (otherwise first-person layers are used). |
Subsequent (Preview) | Selects which subsequent sound is used for composite preview:
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Weapon Tags (Preview) | Sets the tag used to select a weapon composite for preview. |
Sound
Option | Description |
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Type | Shows the sound type (source, mask, bank, etc.). |
Source | |
Localizable | Shows, if the selected sound is localizable. |
Subtitles | Turns the subtitles on/off. |
Subtitles Radius | Sets the maximum distance from a sound source location to display subtitles. |
Subtitles Persona | Sets the name of a person speaking to show it in the subtitles. |
Subtitles Priority | Sets the priority of subtitles. |
Own HDR SPL | Sets the SPL of the selected sound to override preset value. |
2D | |
Volume | Sets the volume for when the selected sound is played as non-positional. |
HDR Enabled | If set, HDR Audio algorithm will affect the non-positional sound. |
Surround Volume | Sets the volume of rear channels for the selected non-positional sound. |
Listener Reverb Volume | Sets the reverb for the selected non-positional sound. |
Attenuation | Chooses one of the custom attenuation curves for the selected sound. |
Angle Attenuation | Chooses the angle attenuation for the selected sound. |
Preset | Chooses one of the type presets for the selected sound |
Bus | Displays a virtual bus used for the selected sound. |
HDR SPL | Displays the SPL value of the selected sound. |
Base Distance | Displays the Base Distance value of the selected sound. |
Distance Filter | |
LSF Max Distance | Displays the low-shelf filter maximum distance value. |
LSF Frequency | Displays the low-shelf filter mid-point frequency value. |
LSF Gain Limit | Displays the maximum value of the low-shelf filter gain. |
LSF Slope | Displays the slope value of the low-shelf filter. |
LSF Max Distance | Displays the high-shelf filter maximum distance value. |
HSF Frequency | Displays the high-shelf filter mid-point frequency value. |
HSF Gain Limit | Displays the maximum value of the high-shelf filter gain. |
HSF Slope | Displays the slope value of the high-shelf filter. |
Max Make-up Gain | Displays the maximum value of the distance filter make-up gain. |
Reverb Level | Displays the listener reverb value. |
Source Reverb Level | Displays the source reverb value. |
Rolloff Factor | Displays the rolloff factor value. |
Fadeout Factor | Displays the fade-out factor value. |
Items | |
File | |
Time Total | Displays the duration of the selected sound. |
FLAC Size | Displays the size of the source audio file. |
VBA Size | Displays the size of the converted audio file. |
RMS Peak | Displays the peak RMS value of the selected sound (used by HDR Audio). |
RMS Begin | Displays the first RMS value of the selected sound (used by HDR Audio). |
Channels | Displays a number of channels of the selected sound. |
RMB Utils
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