Mods(short for "modification") are self-contained addons for the base game.
Mods can be packaged with the Exodus SDK launcher and uploaded to Mod.io where other users can download them.
Option
Description
List of mods
The list of mods (every mod has a separate work directory, i.e. separate content with its own cache).
The list is located in the file "modes_metadata.csv", one level higher than the binaries. If there is no file, the launcher will create a new mod project with the name "exodus", one level above the binaries.
Create Mod
Creates a new mod in the selected directory, including maps you have selected from the list, along with resources used by those maps. If possible, the "000" map will be included.
Add Existing Mod
Adds the selected directory, including its content and cache, to the list.
Build Mod
Builds the selected maps in the necessary directory. If the directory is different to the directory of the current mod, then it will create a new copy of the mod.
Delete Mod
Removes the selected mod(s).
Path
The file path to the current mod directory.
Level List
The Level List which is located in the current mod and can run in Exodus SDK.
If the map is marked by [built], this means the map is built and you can run it without Exodus SDK.
Command Line
This string contains additional parameters for running Exodus SDK.