zone/player

Overview

This trigger fires an event when the player enters a certain restrictor.

Inputs

Activate

Activates the trigger.
DeactivateDeactivates the trigger.
CheckChecks whether the player is currently inside the target restrictor. If it is, it fires the Enter event. If it isn't, it fires the Leave event.

Outputs

EnterFires an event when the player enters the restrictor.
LeaveFires an event when the player leaves the restrictor.

Refs

target zone
  • Upon entering or exiting the restrictor, the events will be triggered.
  • You can refer to several objects.

Properties

ActiveIf turned off, the trigger won't send any events. The property can be set to false by triggering the "deactivate" input of the trigger.
Event Count
  • count of events which this trigger will send to.
  • (-1)  value by default which is an infinite amount.
Active on loadIf active, the trigger is fired when the player spawns inside the restrictor.
Zone LinkIt is the same as the Target zone. You can choose which one to attach to the trigger.
Check on activateWhen the property is on, the trigger checks whether the player is inside the zone and triggers the event. If the property is off, it doesn't check.

Usage examples

Here are two examples. First, when the player enters the restrictor. Then when the NPC is cloned at the target position. 

Second, when the player enters the restrictor, the lamp will turn on. And if the player leaves the zone, the lamp will turn off. 

Shortcuts

Z+click


See also

On this page:


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