/
Physics

Physics

Overview

Exodus SDK uses the PhysX 3.4 engine to manage physical calculations. This allows for customizing the physics of models, the kind and type of collision, connection types, and possible interactions between individual parts and physical materials.

Also, this allows you to customize interaction between objects. For example, if you need to join one object to another (attach) or connect several dynamic models by joining them. 


In this topic







Related content

Editor Modes
Editor Modes
Read with this
Vehicles
Vehicles
More like this
How to Start
How to Start
Read with this
Import a Static Prop
Import a Static Prop
More like this
Particles
Particles
Read with this
Physics Tools
Physics Tools
More like this

Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
4A Games® is a registered trademark, and 4A Games Limited, Exodus SDK and their respective logos are trademarks of 4A Games Limited.
Published by Deep Silver. Deep Silver is a division of PLAION GmbH, Austria. Deep Silver and Plaion are registered trademarks of PLAION GmbH.
Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2034 by Dmitry Glukhovsky.
All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
By using this site, downloading or using the Exodus SDK or related content, you are agreeing to be bound by the terms of the End User License Agreement.


EULA