chooser

Overview

Allows you to set a number of outputs, give them names, and use the parameter to select which of the outputs will work on activation. After exploring this parameter, you can use a drop list containing the output names in order to set the behavior of the script.

Inputs

activateActivates the block.

Outputs

n user-defined outputs

  • Fires one event from out-0 to out-127.
  • You can set the number of outputs in the property Output Quantity.

Refs

  • N/A

Properties

Output Quantity

The number of outputs.

For example, with Output Quantity = 16 a total of 16 different outputs will be generated, and you will therefore be able to fire 16 different events based on the current value.

Current OutputThe name of the current output. This output will fire when the block activates.
Outputs/NameThe name of the output. One for each output.

Usage examples

In the Exposed window, we choose which resource the player will receive (metal or chemicals).

Shortcuts

  • N/A

See also

On this page:


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