Track Editor

Track Editor

Overview 

The Track Editor is used for creating cutscenes, camera spans, camera shakes, and screen effects. 

The Default Interface

  1. Track Editor – Toolbar

  2. Track List

  3. Track Editor – Channels

  4. Graph Editor

  5. Track Editor – Time-slider

  6. Items Editor

  7. Track Editor – Properties

  8. Track Editor – Tags

Toolbar 

Option

Description

Option

Description

Apply Current

Shows what we are seeing in the current frame.

Move to Zero

Moves the camera to level zero.

Move To Origin

Moves the camera to the point where the track starts.

Set Origin

Sets the current camera position as the starting point of the track.

Create Key

Creates a key in the selected frame, in which the camera position parameters (position and rotation angles in X, Y, Z coordinates) are saved.

Camera View

Enables a mode which automatically moves the camera along the trajectory of its movement while changing the track frame.

 

Always On Top

Sets the Track Editor window to always be on top of the editor.

Auto Zoom

Auto-zoom (fit) channel by selection.

Save All

Saves all changes.

Rescale

Allows stretching/compressing certain sections of the camera track. For example, we have an already configured trajectory of the camera’s passage but it moves very slowly. Via "rescale", we can set the start frame's passage and the "old" final frame. In the new final frame, we set the value to less than the "old" final frame. Thus, we reduce the flight time of the camera. All camera actions that occur after the “old” final frame simply move without changing the aspect ratio.

 

Track List 

A list of cameras and tracks. 

RMB Utils 

Option

Description

Shortcut

Option

Description

Shortcut

Append Camera Track

Adds a new camera to the selected track.

 

Ban

  • Remove Ban – removes the ban label.

  • Ban as Warning – sets the label Warning.

  • Ban as Error – sets the label Error.

  • Ban as Critical Error – sets the label Critical Error.

  • Approve Resource sets the label Approve.

  • Ban as Deprecated – sets the label Deprecated.

  • Add Comment – adds a comment to the object.

  • Find Refs in Maps Files  searches all layer files in the working folder for text that matches your search criteria, in the .lua-files.

 

Add

Adds a new track to the selected folder.

Insert

Delete

Removes the selected track.

Del

Rename...

Renames the selected track.

Ctrl+R

Reload

Reloads the track from a disk (can be used to revert all unsaved changes).

 

Clone...

Clones the selected track/camera.

Ctrl+D

Copy

Copies the selected track/camera.

Ctrl+C

Paste

Pastes the copied track/camera.

Ctrl+V

Reveal In Explorer

Opens an explorer window to let you quickly find the config file with objects.

 

New Folder...

Creates a new folder in the Track List.

 

Expand

Expands the current list.

 

Collapse

Collapses the current list.

 

Expand All

Expands all the lists.

 

Collapse All

Collapses all the lists.

 

Filter

Shows/hides the filter toolbar.

 

Plain Mode

Shows all items in the alphabetical order without a hierarchy.

 

 

Channels 

Channel

Description

Channel

Description

Engine

Params.FOV

Changes the FOV values of the camera.

Params.Aspect

Narrows the two extreme (left and right) borders of the screen to the center (vision effect).

Slowmo

Allows you to change the time of slowing and acceleration.

Motion Blur

Allows you to apply a blur effect with a global reference to all game objects.

Force Feedback 1

Power of intensity for the left vibration gamepad.

Force Feedback 2

Power of intensity for the right vibration gamepad.

Sound Volume

Engine sound volume.

Music Volume

Engine music volume.

HUD

Params.Scale

The scale of the HUD camera.

Position.X

The position of the HUD camera's coordinates in the world.

Position.Y

Position.Z

Rotation.X

HUD camera rotation angles around the specified axes: X ,Y, and Z.


Rotation.Y

Rotation.Z

Object

Position.X

The position of the camera's coordinates in the world.

If enabled, "Relative" (in camera track properties) will show the coordinates relative to the player.



Position.Y

Position.Z

Rotation.X

Сamera rotation angles around the specified axes: X ,Y, and Z.



Rotation.Y

Rotation.Z

Postprocess

Weight

Sets the necessary weight priority for the selected track in relation to other tracks with post processes.

 

DOF.Near

Nearest (start) boundary for the start of the effect.

DOF.Focus

Average (sharpness) distance in which the object is located in focus.

DOF.Far

Far (final) boundary for the start of the effect.

Scene Exposure Offset

Controls the scene exposure offset.

Bloom Exposure Offset

Controls the bloom exposure offset.

Color Multiply.R

Multiplies a color in the RGB channels.  



Color Multiply.G

Color Multiply.B

Color Add.R

Adds a color in the RGB channels.

 

Color Add.G

Color Add.B

Color Dot.R

Changes saturation parameters of all color channels (desaturate).

 

Color Dot.G

Color Dot.B

Color Dot.Weight

Sets the necessary weight priority for the selected effect in relation to other tracks.

 

Fade

Allows the setting "Fade to white" for HDR TVs.

Sounds

 

 

 

RMB Utils

Option

Description

Shortcut

Option

Description

Shortcut

Create Key

Creates a key for the selected channel in the highlighted frame, in which the camera position (position and rotation angles in X, Y, Z coordinates) is saved.

 

Copy

Copies the selected curve into the channel.

Ctrl+C

Paste

Pastes the copied curve into the selected channel.

Ctrl+V

Select All

Selects all channels in the list.

 

Hide Unselected Channels

Hides all unselected channels.

 

Unhide All Channels

Unhides all hidden channels.

 

Fit Selected

Zooms in to the selected channel in the Graph Editor.

Shift + A

Expand

Expands the current list.

 

Collapse

Collapses the current list.

 

Expand All

Shows/hides the filter toolbar.

 

Collapse All

Collapses all the lists.

 

Filter

Shows/hides the filter toolbar.

 

Plain Mode

Shows all objects in the alphabetical order without a hierarchy.

 

 

Graph Editor

Displays a series of parameters in graphs where the horizontal axis is the frame sequence and the vertical axis is the digital parameter value.

RMB Utils 

Insert Key(s) Here

Inserts a key with the current position of the camera. 

 

Insert Key(s) On Curve

Inserts a key on the curve.

Delete Key(s)

Removes the selected keys.

 

Time-slider

Shows which frame is playing. 

Option\icon

Description

Option\icon

Description

1

Sets a start frame for the track.

2

Jumps to the start frame.

3

The playhead.

4

Timeline.

5

Sets the end frame of the track.

6

Jumps to the end frame.

Jumps to the beginning frame.

Jumps to the previous key.

Moves one frame to the left.

Sets the pause. Shortcut: space.

Removes the pause. Shortcut: space.

Moves one frame to the right.

Jumps to the next key.

Jumps to the end frame.


Items Editor 

RMB Utils 

Add Sound

Adds a soundtrack.

Add Particle

Adds a particle.

Add WipeOut

Adds a gas mask wipe effect.

Delete

Removes the selected item.

 

Properties

The window that contains camera track properties. 

Property

Description

Property

Description

Tool

Force Speed

Uses a custom preview speed, if checked.

Play Speed

Custom preview speed.

HUD View

Renders the object which will be attached to the bone loc_actor_camera of the preview object.

HUD View Slot

ID of the Preview Item that is going to be taken as the HUD object.


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