Foliage Manager

  1. Status Bar
  2. Foliage Manager – Sets
  3. Foliage Models
  4. Foliage Manager – Colors
  5. Foliage Manager – Properties
  6. Foliage Manager – Preview

Overview

The Foliage Manager allows you to quickly paint or erase sets of branches, bushes, grasses, rocks, etc. in terrain

Status Bar

You can enable/disable the Status Bar by RMB near Toolbar.

SaveSave your current changes.
CancelExit from the Foliage Manager without saving your changes.



Sets

Here is where the foliage sets are located. You can create a new set, clone, copy, paste, remove, or rename an existing set. You can choose a set in the Foliage Painter. Path: content/static/foliage.   

Toolbar

OptionDescription
Back ButtonUndo selection.
Forward ButtonRedo selection.
Find filter This is where you type in what you are looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!
So, be sure to clear it up from any words or letters after locating the property you have been looking for. What you type into this field works as a filter, showing you only a handful of properties, that correspond to filter.
Use the |X| button or your Del key on a keyboard to clear the field.

RMB Utils for sets

OptionDescriptionShortcut
AddAdd a new set.Insert
Create FolderCreate a new empty folder.
CopyCopy the selected set.Ctrl + C
PastePaste the selected set.Ctrl + V
CloneClone the selected set.Ctrl + D
RenameRename the selected set.F2
RemoveDelete the selected set.Delete
ReloadReload the selected set.
ExpandExpand the current list.
CollapseCollapse the current list.
Reveal In ExplorerOpens an explorer window to show your files.
Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
FilterShow/hide the filter toolbar.
Plain ModeShow all objects in the alphabetical order without a hierarchy.
Advanced FilterEnables the display of the advanced filter. This is where you can filter properties by categories.

Foliage Models

In this window, all models can be added to the colors. 

You can add new models to the colors by dragging and dropping.

Toolbar

OptionDescription
Back ButtonUndo selection.
Forward ButtonRedo selection.
Find filter This is where you type in what you are looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!
So, be sure to clear it up from any words or letters after locating the property you have been looking for. What you type into this field works as a filter, showing you only a handful of properties, that correspond to filter.
Use the |X| button or your Del key on a keyboard to clear the field.

RMB Utils for foliage models

OptionDescription
Current Set

Displays models from the current set only.

Add New Models

Adds a new static model/s from the folder: content\meshes\static to the Foliage Models window.

You can only add one material per model.

Reveal In ExplorerOpens an explorer window to show your files.
ExpandExpands the current list.
CollapseCollapses the current list.
Expand AllExpands all the lists.
Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all blocks in the alphabetical order without a hierarchy.


Colors

Each color has many models. Every model can appear in foliage on your level with some density which you can customize in properties. Also, by default, all colors have density=1. 

Toolbar

OptionDescription
Back ButtonUndo selection.
Forward ButtonRedo selection.
Find filter This is where you type in what you are looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!
So, be sure to clear it up from any words or letters after locating the property you have been looking for. What you type into this field works as a filter, showing you only a handful of properties, that correspond to filter.
Use the |X| button or your Del key on a keyboard to clear the field.

RMB Utils for colors

OptionDescriptionShortcut
Add ColorAdds a new color to your foliage.Insert
Copy SelectedCopies the selected model from the color list.Ctrl + C
Remove SelectedRemoves the selected model from the color list.Delete
Paste SelectedPastes the selected model from the color list.Ctrl + V
ExpandExpands the current list.
CollapseCollapses the current list.
Expand AllExpands all the lists.
Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all objects in the alphabetical order without a hierarchy.


Properties

Toolbar 

Find filter This is where you type in what you are looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!
So, be sure to clear it up from any words or letters after locating the property you have been looking for. What you type into this field works as a filter, showing you only a handful of properties, that correspond to filter.
Use the |X| button or your Del key on a keyboard to clear the field.

Shows only the properties that were changed.



OptionDescription
ColorThe color that you can customize in the Color Picker.
    • RGBA
Customize the color manually.
NameName of the color.
DensityDensity of the color's appearance in the foliage.

Object

OptionDescription
ModelOn "...", you can select the model for the entity.

You can change textures and shaders on the selected mesh. Selects one and/or all as needed.

    • AI Coef

This is a "conditional" setting. It is responsible for increasing the player's stealth in the grass with a given texture. The closer the parameter to 1, the more effective the grass will be in hiding the player. Conversely, the closer to 0, the less effective. Another factor that also affects stealth is the number of grass around the player (property  density), distance from them to the player and grass size (property  scale).

DensityDensity of the appearance of the model in the current color.
Min ScaleThe minimum scale of the selected model in the current color.
Max ScaleThe maximum scale of the selected model in the current color.
EnabledIf disabled, the model will not appear in the foliage.
Align To NormalAligns normally to the terrain. The main function is to align on Y or on the slope of the surface of the terrain, the rest is not affected. Affects Smart Size: if true, then the size is not modified by the Foliage Set Density or AO.
Rotate in XYZThis works only when "Align To Normal" is switched off. If the property is checked, the object will have random rotation by every axis.

RMB Utils for properties 


Reset to DefaultResets the property to the default value.
CopyCopies the value to the selected property.
PastePastes the value of the selected property.
Export PropertiesOutdated.
Import PropertiesOutdated.
Edit HintEdits the hint for the selected property. Hints are stored here: tools/editor/meta/props_metadata.lua
Show DescriptionDisplays the hint for the selected property on a separate panel.
Add to Highlight ListAdd the selected property to the highlighted list.
Show Highlighted OnlyIf enabled, this will show only the highlighted properties.
Edit Custom CaptionAllows you to rename a property.
Clear Custom CaptionResets the name of a property to default.
Disable Custom CaptionsDisables the display of custom captions.
Show Advanced FilterEnables the display of the advanced filter. This is where a list of all properties is sorted into categories.

Preview

Preview of the model 

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