Toolbar
Export to Models
This is useful for when you're working with large sets of objects. You can make presets on one object and export those presets to many other objects. This works only if the material names are the same.
Export & Overwrite
Some notable tools are Ctrl+D for cloning and Export & Overwrite for managing multiple objects with the same presets. Remember, you can export presets to other models and they will work only if the material names match. The best practice is to give simple clear names to materials. You can also rename materials in the editor but this is a temporary solution as future model re-exports will ruin materials and presets.
Creating Texture Presets
Creating texture presets takes a lot of time. But it’s still one of the most important stages of preparing content for use in multiple settings. Fortunately, there are several methods that can speed up this process:
- Copy-Paste the shader line from one material (or object) to another material (or multiple materials).
- Copy-Paste full presets from one object to another. Or multiple presets. Most likely the result will be "red", but it’s still much easier to fix by using the Change Part option for each material rather than creating a new preset from scratch.
- If you’re planning to create a preset for a set of objects (such as 15 rock models), find a model with all materials first and then select Export to Models.
Texture Presets can now be copy-pasted from one model to another. If the material names match, this will work flawlessly. In the case of different material names, they will appear red. Then it’s easy to relink them using the Change Part feature.
If you have ten different objects that you want to apply one texture preset to, the Texture Preset field will likely be missing from the properties, forcing you to do this object by object. This is now handled by the Select Texture Preset feature. You can find it in the Selected section after clicking RMB on the selected objects.