Option | Description |
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Events | On Activate | Called when the menu is activated. |
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On Deactivate | Called when the menu is deactivated. |
On Confirm Close | Called before trying to close. |
On Focused Changed | Called when the focused control is changed. |
Type | If activated, these menu types use input, pause the game, and render the whole screen: - menu
- confirmation
- customize
- hint
- icon_lib
- menu_load_game
- menu_nv
- message
- notification
- hud_menu - if activated, uses input, pauses the game and renders for the whole screen.
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Fade in time | Time during which the menu gains full alpha. |
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Offset | Menu's offset on the screen. |
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Force On Activate Event | On Activate called in the edit mode. |
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Scale Factor | Menu's scale. |
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Sound | Control Focused | The sound played when Focused Control changes. |
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Control Activated | The sound played when Control is activated (e.g. button pressed). |
Control Val Changed | The sound played when the options' values are changed. |
Child Closed | The sound played when the child menu closes. |
Hint Menu | Hint menu name, displayed along with the main menu. |
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Hint Menu Offset | Hint menu offset. |
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Layer | Drawing order, the menu with the highest order is rendered last, hence topmost. |
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Template Menu | Name of the other menu that will be applied as a template (all properties of all controls that appear both in the current menu and in the template one will be copied from the template one). |
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Tab Index | Sorting and selecting order. |
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Position | Size | Self-explanatory. |
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Group | Group-control reference. |
Layer | The drawing order, the control with the highest order will be rendered last, hence topmost. |
Level Specific | Only displayed when the menu is shown on a specific level. |