Tool
- 4A Games
Overview
Here you will find general options for the editor. Some options will vary depending on the Editor Modes.
Toolbar
Find filter | This is where you type in what you are looking for. |
Ð¥ button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! |
Shows only the properties that were changed. |
Scene Options
Hint
Option | Description |
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Super Tip | By hovering the cursor over a surface for a second, you can find out more information on the model, texture, lights, materials. This is a feature called Super Tip. This can perform slowly while working with particles or other animations. You can disable it to improve performance. When disabled, you can invoke this command by holding Ctrl for one second. |
Properties Tip | By hovering the cursor over a property, you can reveal more detailed information with the Properties Tip Delay. |
Properties Tip Delay (ms) | Delay in milliseconds before the Properties Tip appears. |
On Load Hints | Helpful hints that are displayed on the progress window while the map loads. |
Icons | Clip hint icons (over decals, scripts, etc.).
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Static Material | Hovering the cursor will reveal information about the static material. |
Dynamic Material | Hovering the cursor will reveal information about the dynamic material. |
Affecting Lights | Hovering the cursor will reveal information about the affecting lights. |
Highlight Object | Will show a hint when objects are highlighted. |
Common
Option | Description |
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Notify File Changing | A notification will appear when you change files in your project. |
Load Confirmation | A notification will appear to confirm whether you want to reload your level. |
Delete Confirmation | A notification will appear to confirm that you want to delete an object. |
Apply Weather from Dropped Screenshots | If enabled or set to "Ask every time", dragging a screenshot into the viewport (Scene#Locations) will set the weather in your scene to match that screenshot. |
Draw Grid | Draw a debugging grid in the scene. |
Draw Histogram | The histogram allows you to see the distribution of brightness in the current frame. It is important for approving correct lighting regardless of the monitor settings or brightness in your work environment.
The histogram is divided into two panels. The left panel is before post-processing and camera adaptation. The right panel is after post-processing and adaptation. |
Shapes Draw Mode |
This is useful for viewing editorial volumes. In different modes, it is drawn in different ways. |
Visible Shapes Opacity | Transparency of visible debugging forms. |
Invisible Shapes Opacity | Transparency of invisible debugging forms. |
Camera Slow Turn | Сamera rotates ten times slower. |
Undo Levels | Size of the undo stack. |
Recent Files Limit | Recent files stack size. |
Energy Save Timeout | Idle time before the application goes to sleep (in milliseconds). |
Activate Window on Load | Self-explanatory. |
Move Selection on Delete | Outdated. |
Always Ask Before Deleting Exposed | Self-explanatory. |
Mouse Sensitivity | Mouse sensitivity. |
SpinEdit Increment | Delta applied to the property value when pressing arrow buttons in the property grids (global value: by default, each value has its own increment). |
Use Global SpinEdit Inc | Uses the global increment from SpinEdit Increment. |
Relative Rotation | Rotation with other logic. |
Right Mouse Movement | Allows you to use RMB to move objects. |
Right Mouse Clone | Allows you to clone by dragging with LMB + RMB (default mode is CTRL + LMB). |
Persist Manipulators | Draws scale/rotate/move manipulators when all other editor rendering is disabled. |
Show Color Stat | Shows the cursor color stats on the bottom panel. |
Auto Backup
Create autobackups
Option | Description |
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Interval (minutes) | Creates auto backups every N minutes. |
Number of Backups | Amount of backups stored. If at full capacity, it will remove the oldest backup to create a new backup. |
Misc
Option | Description | ||
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Squint | Applies the squint camera track. | ||
Enable FOV | Enables Field of View. | ||
FOV | Value for the Field of View. | ||
Custom Textures Path | Custom path to texture sources, used during reveal in explorer operations. | ||
Custom Image Editor Path | Allows you to customize the path to the necessary Image Editor for opening the textures. If this field is empty, the textures will open in Adobe Photoshop. | ||
Explore In | Specific program to use for reveal in explorer operations (e.g. total commander). | ||
Pause on Covers Done | When activating the game mode, this is an additional confirmation box that pauses the game once it has calculated the cover system. | ||
Render Inactive | Shows COVERS and other debug information not only in the Scene Mode but also in the Navigation Mode. Very useful when fixing the navmesh, if covers are already present on it. | ||
Incremental Ray Select | Sometimes objects may be located in the same coordinates, with several objects overlapping each other which prevents you from easily selecting them. By default, the object closest to the camera will be selected with an LMB click. | ||
PPS Enabled | Per pixel selection. | ||
Pick Readonly By Property | Allows you to Select Objects by Property. | ||
Highlight Selected | All Selected objects are rendered as highlighted. | ||
Highlight Blink | ColorAnim is used to highlight animated objects. | ||
Clone Confirmation Message | Self-explanatory. | ||
Spawn Tool Delete Confirmation | Self-explanatory. | ||
Rename Confirmation | When renaming an object in the editor, this allows you to see the list of VS blocks that reference the object by name. | ||
Preview Add Object | Instant spawn or preview-dragging when spawning an object. | ||
Highlight Banned | Highlights objects that use banned models or textures. | ||
Highlight Instances | Memory Min, % | Will be highlighting only the props (effects or entities) which occupy at least the "Min" % of the memory. | |
Memory Max, % | Will only highlight the props (effects or entities) that occupy no more than the "Max" % of the memory. | ||
Grade 0,1,2,3 | Refs <= | The instances count of static props (effects or entities) less than which will be highlighted on the level. | |
Color | Color can be customized by the Color Picker. | ||
Deferred Object List | This will not update the object list panel unless it is in focus. |
Render
Option | Description |
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Resolution Factor | Scales resolution. |
Fixed Resolution | Picks resolution from the predefined list. |
Utils
Option | Description |
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Auto Rebuild Shaders | While the editor is running, this rebuilds shaders when they are changed. |
Force Full Shader on Update | This disables default shader placeholders while compiling shaders in the background. Instead, it will wait for the shader compilation to finish. |
Camera
Option | Description |
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Move Sensitivity | Mouse sensitivity (moving camera). |
Rotate Sensitivity | Mouse sensitivity (rotating camera). |
Smoothing | The degree of the camera movement smoothing. |
Snap
Option | Description |
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Offset by Normal | Global snap props. |
Vertex Snap Distance | |
Edge Snap Distance |
Capture
Option | Description |
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Screenshots | |
Forced Resolution | Used for taking screenshots. |
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HQ Screenshot Iterations | |
FPS | |
HDR | |
2D | |
Save as TGA | |
Disable Reflection Fade | |
Video | |
Forced Resolution | Used for recording video. |
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HQ Screenshot Iterations | |
FPS | |
HDR | |
2D | |
Save as TGA | |
Disable Reflection Fade |
Debug
Option | Description |
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Foliage Push | Debug, uses the cursor to push foliage aside (as though a character is walking through). |
Water Waves | Debug, uses the cursor to create ripples on water. |
Devices
Option | Description |
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Used | When recalculating AO with the Radeon-Rays library, you can choose which GPU to use. |
Debug Draw
Option | Description |
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Skeleton | Draws the selected entity's skeleton. |
Bound Sphere | Draws the selected entity's debugging bound sphere. |
Spatial Sphere | Draws the selected entity's debugging spatial sphere. |
Collision Form | Draws the selected entity's debugging collision form. |
Materials | Highlights different materials on the scene with different colors.
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Materials Distance | Clip distance for the highlighted materials in the scene. |
Name | Shows a name for the selected objects. |
Name Distance | Clip distance for displaying names for the selected objects. |
Debug Particles | Draws debug particles on the selected effect objects. |
Lamp Source Size | Marks Lamp Objects with spheres the size of the light's emitter. |
Scrs Simple View | Simplified view of the skeleton debug (to enable, write the console command scrs_debug1). |
Mental State | Draws the mental state debug on the NPC. |
Draw Entity Spheres | Marks every object with a red sphere. |
Draw Entity Crosses | Marks every object with a small cross. |
Cull Dist | Clip the entities' debug drawing by cull distance. |
Outline | Draws the selected entities' outlines. |
Player Collidable | Player's collision debug (phv_mc_collidable_flag console command). |
| Clip distance for the player's collision debug. |
Entities
Option | Description |
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Autolink Patrol Points | Autolink patrol points on creation. |
Duplicate Object Tolerance | Precision used for comparing objects' positions. |
VS
Option | Description |
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"Script" Button Opens Selection | If disabled, the button Script will open the scripts window with previously opened tabs. If enabled, the scripts of the selected objects will also open. |
Save/Load Opened Tabs | If enabled, this remembers the last open tabs in the VS Editor and opens them next time. |
Ask Before Opening Multiple Scripts | If enabled, it will prompt you when you open multiple scripts at once. |
Snap Blocks | Aligns blocks to the grid. |
Force Full Caption | Disables view info clipping on the blocks. |
Undo Block Movement | Creates undo items on block movement. |
Show Debug Counters | Draws received/sent signals count on nodes' inputs/outputs. |
Signal Delete Confirmation | Warns about removing signals from the VS. |
"All Blocks" VS Refs (very slow) | If enabled, the All Blocks window blocks from the VS-refs will also be displayed. But don't forget that this can dramatically impact performance. |
Simple Delay Info | The delay block uses a simplified time format. |
Remove Selected Links | Always removes selected blocks (if the option is disabled, it only removes the selected blocks even if some links are selected). |
Auto Preview Sound | Preview sound when selecting Action Play Sound in the vs diagram. |
Hint | Shows a hint on vs blocks. |
Hint Delay (ms) | Delay the hint on vs blocks (in milliseconds). |
Subscripts In Nodes | Adds all blocks from subscripts into the blocks panel. |
Signal references In Nodes | Adds all the signal references into the blocks panel. |
Diagram Info | Additional info displayed on vs diagram (current subscript, etc.). |
Debug AutoZoom | Every time the selected object is changed in the VS Diagram, this option will optimize the layout so that the nodes are centered on the screen. |
Cover
Option | Description |
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Preview Draw | Preview the cover's debugging info. |
Preview End Pose | Preview the end animation pose. |
Preview Motion Delay | Delay for the preview animation. |
Autolink Forward | Forward autolink cover when creating a new one. |
Autolink Backward | Backward autolink cover when creating a new one. |
Auto Xform | Calculates the final cover position from the selected animation. |
Decals
Option | Description |
---|---|
Debug Draw | Decal exporter's debugs. |
Realtime Refresh | Refreshes decal on every transform. |
QSlim | |
Max Decimate Error | Special QSlim decimator params section (only for debugging purpose). |
Boundary Weight | |
Compactness Ratio | |
Meshing Penalty | |
Placement Policy | |
Weighting Policy | |
Vertex Degree Limit | |
Local Validity Threshold | |
Meshing Angle Threshold |
Navigation Options
Obstacles Snap H Range | PathEngine horizontal snap distance. |
Obstacles Snap V Range | PathEngine vertical snap distance. |
Render Inactive | Draws navigation even while not in the Navigation Mode. |
Render PE | Draws the PathEngine geometry. |
PE Agent Size | PathEngine Agent Size (for simulation). |
PE Agent Speed | PathEngine Agent Speed (for simulation). |
Mesh
Visible | Draws geometry. | ||
Select | Vertex | Enables Vertex selecting. | |
Edge | Enables Edge selecting. | ||
Face | Enables Face selecting. | ||
Snap | Vertex | Enables Snap to Vertex. | |
Edge | Enables Snap to Edge. | ||
Tri | Enables Snap to Face. | ||
Object | Enables Snap to Object in the scene. | ||
Edge Distance | Edge snap distance. | ||
Vertex Distance | Vertex snap distance. | ||
View | Top | Draws on top of the whole scene. | |
Nearer | Draws mesh with small bias. | ||
Edit | Fan Create | Creates a new tri in the Fan mode. | |
Drop Up Offset | Drop Up offset while in the drop down mode. | ||
Drop Down Distance | Drop down range. | ||
Nearest Z | Bias for nearer rendering. | ||
Border | Draw | Draws a border on open edges. | |
Height | Height of the border. | ||
Generation | Edge Length | Max edge length for geometry generation. | |
Edge Ratio In Tri | Edge ratio for geometry generation. | ||
Colors | Tri Selected | Color for the selected tri. | |
RGBA | Red/green/blue/alpha values of the color. | ||
Override by Mtl | Override the selected color by the material color. | ||
Tri Locked | Color for the locked tri. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Vert Selected | Color for the selected vertex. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Vert Normal | Color for a normal vertex. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Vert Empty | Color for an unassigned vertex. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Vert L-Selected | Color for the last selected vertex. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Edge Selected | Color for the selected edge. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Edge Normal | Color for the normal edge. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Edge Open | Color for the open edge. | ||
RGBA | Red/green/blue/alpha values of the color. | ||
Border | Color for the border. | ||
RGBA | Red/green/blue/alpha values of the color. |
Flares Options
Debug Draw | Draws a debug. |
Overdraw | Draws flares with special debugging glowing shaders. |
Overdraw Scale | Size scale for the special debugging glowing shaders. |
Isolate Mode | Draws only the preview flare. |
Edit Transform | Preview flare's xform. |
Particles Options
Auto Play | Plays particles upon selecting the object. | |
Effect Auto Restart | Automatically restarts the effect when the properties have changed. | |
Control (the same options as in the Particles Mode) | Force Constrained | Renders particles with the Constrained mode. |
Ignore Rotation | Resets parent rotation for render particles. | |
Global Restart | Restarts all particles in the loaded level. | |
HUD Mode | Draws particles in the HUD Mode. | |
PP Enabled | Enables Post Process in particles rendering. | |
Isolate Mode | Turns off all other scene particles in the Particle Mode. | |
System Only | Shows filtered effects in the Effects Tab used in the selected system only. | |
Preview Modif | Applies the selected Modifier to the current System or Effect. | |
Force End | Immediately stops particles by the end time (instead of stopping only the birth of new particles). | |
Parent Color | The parent color. When playing particles from an object or a script, we can force the particle color. This property is used to simulate that situation in the editor. | |
RGBA | Red/green/blue/alpha values of color. | |
Debug | Name | Shows particles name. |
AABB | Shows current AABB. | |
Wireframe | Shows particles in the wire mode. | |
Overdraw | Enabled | Displays particles Overdraw. |
Scale | Opacity of each particle in the Overdraw mode. |
Model Options
Model Editor
HUD View | Switch to the HUD camera mode. |
HUD View Locator | The HUD camera mod locator. |
Timeline
Snap To Frame | The cursor in the motion preview's track bar will snap to integer values. |
Preview
Texture Preset | Dynamic values that can change on a model during gameplay. |
Sound Scheme | |
AUX Value | |
DAO Value | |
Show Fur Replacers | Shows fur replacer meshes. |
Show Vertex Color | Shows the vertex's color. |
Transform
Position | Preview values for the Model Editor. |
Rotation | |
Scale |
Debug
Common | |
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Draw Debug | On/off debug rendering. |
Draw Model | On/off model rendering. |
Preview Part Selection | Debugs draw parts. |
Show | Debugs draw bones or shells. |
Skin | |
Draw Bones | Debugs draw bones. |
Draw Phys Shells | Debugs draw shells. |
Draw Phys Links | Debugs draw phys links. |
Draw Phys Centers of Mass | Debugs draw Centers Of Mass. |
Draw Phys Local Poses | Debugs draw Local Poses. |
Draw Phys Global Poses | Debugs draw Global Poses. |
AS
Snap Blocks | Snaps blocks to the grid. |
Undo Block Movement | Undoes the previous block movement. |
Route Transitions | Route transition arrows. |
Grid Size | Diagram's grid size. |
Undo Levels | Undo stack max size. |
Tags
User Predefined | Previously saved motion tags that can be applied quickly and conveniently. |
Eyes Delta
Left Eye Bone | Values used to generate eyes delta. |
Right Eye Bone | |
Left Eye Locator | |
Right Eye Locator | |
Create Motion Subst | |
Base Delta Name |
Menu options
Draw Control Frames | White frames around every menu control to show their sizes. |
Icon View | Preview icons on their textures when ui_icon is selected. |
Icon Grid | Icon grid, used to snap icons in iconlib. |
Grid Size | Size for the Icon Grid. |
Debug Input Type | Forces the input type to check the input-dependent controls' visibility. |
Debug Platform Type | Forces the platform to check the platform-dependent controls' visibility. |
Target Entity
Use Last Selected | Uses the last selected entity on the scene for the target entity. |
RMB Utils
Reset to Default | Reset property to default. |
Copy | Copy the value of the selected property. |
Paste | Paste the copied value to the selected property. |
Export Properties | Outdated. |
Import Properties | Outdated. |
Edit Hint | Edit hint for the selected property. Hints are stored here: tools/editor/meta/props_metadata.lua |
Show Description | Display the description of the selected property on a separate panel. |
Add to Highlight List | Add the selected property to the highlight list. |
Show Highlighted Only | If enabled, will show only the highlighted properties. |
Edit Custom Caption | Allows you to rename a property. |
Clear Custom Caption | Resets the name of the property to default. |
Disable Custom Captions | Disables the display of custom captions. |
Show Advanced Filter | Enables the display of the advanced filter. This is space above the search bar that contains a list of all properties sorted into categories. |
Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
4A Games® is a registered trademark, and 4A Games Limited, Exodus SDK and their respective logos are trademarks of 4A Games Limited.
Published by Deep Silver. Deep Silver is a division of PLAION GmbH, Austria. Deep Silver and Plaion are registered trademarks of PLAION GmbH.
Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2034 by Dmitry Glukhovsky.
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