Option | Description |
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Sound Name | The field for choosing the sound. |
Volume | Basic volume of the sound. Not recommended to change this. It is better to change the sound preset in the Sound Editor. |
Sound Filter | Allows you to play the sound through a certain filter. For example, if you choose the "Gasmask" filter, the sound will play as though you're hearing it through a gasmask. Filters: - None
- Gasmask
- Radio
- Horn Speaker
- Intercom
- Closed Door
- Through Water.
|
Sound Bus | Assigns the sound to the chosen sound bus. You can adjust the volume of each sound bus individually using the \engine\volume action. This is useful for when you want to dynamically change the volume of certain sound types over others. |
Preview | - Play – plays the sound.
- Stop – stops playing the sound.
|
Instant? | Does the position of the sound update? If the source is moving, the property must be enabled. |
Looped? | Loop the sound. |
Enable SlowMo | The influence of slow motion on sound (true/false). |
Check Gasmask | This detects whether the player has their mask equipped and applies the “gasmask” filter to the sound. This can include things like pain sounds, breathing, etc. |
Play on Gamepad | Plays the sound through the PS4 gamepad. |
AI Sound Type | How does the AI react to this sound? |
Stop Interval | After receiving the stop playback command, the number of seconds of delay before the sound stops. |
Start Interval | Similarly, the Start Interval is applied when the sound starts. |
End Callback Offset | Will force finish (in seconds from the end). |
Play as Music | Playing sound like music. Music settings (e.g. volume, a game in the menu) will apply here. |