play sound

Overview

Plays a sound on the selected entity.

Inputs

activateStarts playing the sound.
deactivateStops playing the sound.

Outputs

startFires an event when the sound starts playing.
finish Fires an event when the sound finishes playing.

Refs

targetThe object that you want to play the sound with.

Properties

OptionDescription
Sound Name

The field for choosing the sound.

Volume

Basic volume of the sound. Not recommended to change this. It is better to change the sound preset in the Sound Editor.

Sound Filter

Allows you to play the sound through a certain filter. For example, if you choose the "Gasmask" filter, the sound will play as though you're hearing it through a gasmask.

Filters:

  • None
  • Gasmask
  • Radio
  • Horn Speaker
  • Intercom
  • Closed Door
  • Through Water.
Sound BusAssigns the sound to the chosen sound bus. You can adjust the volume of each sound bus individually using the \engine\volume action. This is useful for when you want to dynamically change the volume of certain sound types over others.
Preview
  • Play  plays the sound.
  • Stop  stops playing the sound.
Instant?

Does the position of the sound update? If the source is moving, the property must be enabled.

Looped? Loop the sound.
Enable SlowMo

The influence of slow motion on sound (true/false).

Check GasmaskThis detects whether the player has their mask equipped and applies the “gasmask” filter to the sound. This can include things like pain sounds, breathing, etc.
Play on GamepadPlays the sound through the PS4 gamepad.
AI Sound Type

How does the AI react to this sound?

Stop Interval

After receiving the stop playback command, the number of seconds of delay before the sound stops.

Start Interval Similarly, the Start Interval is applied when the sound starts.
End Callback OffsetWill force finish (in seconds from the end).
Play as Music

Playing sound like music. Music settings (e.g. volume, a game in the menu) will apply here.

Features of action:

  • If you play a sound on the player, it will play directly in their ears. If you want a stereo effect, use 2 channels (stereo) sound. 
  • When a sound mask or bank is chosen, the sound will play randomly.

Shortcuts:

P+LMB

See also

On this page:


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