move

Overview

Moves a target to its destination. Can also rotate the target by n degrees without moving it, or move and rotate simultaneously.

Inputs

Activate

Starts moving the object.
Deactivate

Stops moving the object.

Outputs

FinishFires an event when the movement is complete.
FailedFires an event, if the object can't be moved for some reason. In this case, it's likely that you are trying to move an object and play a rootmover animation on it at the same time.

Refs

TargetThe object you want to move.
DestThe destination you want to move your object to. If you have the "Offset in dest local" option enabled, the object will move to the destination with an offset, specified in the "Offset" and "Rotation" properties. If you set the destination and object to the same entity and enable "Offset in dest local", the object will move relative to itself in the direction specified in the "Offset" property indefinitely (useful for creating projectiles).

Properties

Keep Player MovingAllows playing animations of the player walking on a path to reach a destination: true/false.

Ignore (Rotation, Direction)

You can specify which movement and rotation axes to ignore during the move. For example, set rotation X, Z to true for the object to only rotate around the Y-axis.
  • Offset in dest local

Add the "Offset" and "Rotation" values to the dest's current position and rotation. Set the 'dest' and 'target' to the same object reference for the best result.

This is helpful in situations where you want to rotate or move the target by n degrees.

  • Set position in world

Manually enter the rotation and position coordinates.

This is especially useful if you want to rotate an object to a specific angle or move it to specific coordinates in the world.

  • Use speed
Use the movement speed instead of the movement time. This allows for consistent speed, even if you move the object to different distances.
  • Negative VR HMD offset
Outdated.
Set World Pos from DestManually enter the rotation and position coordinates. Especially useful, if you want to rotate an object to a specific angle or move it to specific coordinates in the world.
Smooth typeEase in/out type. For smoother movement fading.
  • Offset
The offset from the "dest" object.
If "dest" = "target", the offset from current target position.
  • Interpolate time
How long does it take to move? 
(1.000 = 1 second)
  • Dest bone ID
Allows you to specify the destination object's bone as a moving target.

See also





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