Motions (Model)
- 4A Games
Overview
This contains a list of all motions for the current model.
Motions
Properties
Motion
Option | Description |
---|---|
Type | |
Name | Motion name. |
Length (s) | |
Size (Kb) |
Flags
Option | Description |
---|---|
Disable IK | prg |
Startup Sound | prg |
Delta | Makes the Delta animation – the difference in values between a pose that is set by Delta Frame and all other poses. The difference in values in each frame will export to the engine. |
XForm Motion | XForm is a model space animation. Since there's no option to animate the coordinate center in 3D editors, we create an auxiliary object and animate it the way the model space is supposed to be animated in the engine. For example, we have a universal idle animation for a character. This animation puts the root bone at a certain position in relation to the model space center at the beginning and the end of the animation. We also have a walk animation, taking the character from point A to point B. In this case, we simply must use the XForm option when exporting that walk in order to conform with two requirements:
|
Force HQ | |
Looped | Plays the selected animation in a loop. One frame will be added to the end. |
Rootmover | Posrot for the selected model is its root. |
Absolute XForm | |
Export Scale | If enabled, exports the model scale. |
Export Twist | |
Export Root XZ Rotation | |
Export IK XZ Rotation |
Params
Option | Description | ||
---|---|---|---|
Jump | Accrue (ms) | ||
Falloff (ms) | |||
Speed | The speed of the jump motion. | ||
Rotation | |||
Begin | |||
End | |||
Position | Begin | The start frame of the jump motion. | |
End | The end frame of the jump motion. |
Edit
Option | Description | ||
---|---|---|---|
Quality | Quality presets
| ||
Bone | Rot Dist | prg | |
Rot | |||
Pos | |||
Scale | |||
Locator | Rot | ||
Pos | |||
Scale | |||
XF | Rot | ||
Pos | |||
C0 Splitting | Rot | ||
Pos | |||
Scale | |||
C1 Splitting | Rot | ||
Pos | |||
Scale | |||
Frame Start | The start frame of the played motion. | ||
Frame End | The end frame of the played motion. | ||
Frame Total | The number of frames. | ||
Initial Offset | |||
Initial Rotate |
Debug Info
Option | Description |
---|---|
Length | |
Speed | |
Offset Length | |
Offset | |
Velocity | |
VYaw | |
RYaw | |
Keys | |
Looped | |
Rootmover | |
Absolute | |
Delta | |
XForm | |
Disable IK |
RMB Utils
Option | Description |
---|---|
Play | Plays the selected motion. |
Add Tags | Adds the tag for the selected motion. |
Ban |
|
Subst Motion... | |
Export Motions | |
Generate Jump/Land Frame | |
Generate IK | |
Generate IK (Disable Ground clamp) | |
Generate IK (Enable Ground clamp) | |
Enable Bones Animation by Mask... | Runs the window for editing the filter. You could type a particular name or ALL_WHICH_CONTAIN or both and several filters. Filters should be separated by comma ( , ) or semicolon ( ; ). Don't write both in one line. |
Disable Bones Animation by Mask... | |
Append Collection | |
Paste Collection | |
Add To Advanced Player | Adds the selected motion to the Advanced Player window. |
Reexport From Raw | |
Reset Locators | |
Copy IKs | Shortcut: Ctrl+I |
Paste IKs | Shortcut: Ctrl+K |
Copy Tags | Shortcut: Ctrl+T |
Paste Tags | Shortcut: Ctrl+G |
All Motions | Allows filtering used/unused motions in AS (for example, to check universal motions for the necessary tags). |
Only AS Motions | |
Only Non-AS Motions | |
Reveal In Explorer | Opens the explorer window to let you quickly find the config file with objects. |
Expand All | Expands all lists. |
Collapse All | Collapses all lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Advanced Filter | Enables the advanced filter. This contains a list of all properties sorted into categories, visible above the search bar. |
Params
RMB Utils
Option | Description |
---|---|
Add... | |
Delete | |
Copy Params | |
Paste Params |
Tags
The window for creating animation event labels.
In some cases, the situation requires an event to occur during the playback of the camera track. For example, the camera shows how a character burns a bonfire. In which case, at a certain frame you want to show fire particles. To do so, choose the necessary frame, open the Tags window. A tag is automatically created. In the Items column, you can name the tag.
Also, the VS-block camera-track keeps track of these events.
RMB Utils
Option | Description | Shortcut |
---|---|---|
Append | Adds the tag for the selected frame. | Insert |
Delete | Removes the selected tag. | Delete |
Rename... | Renames the selected tag. | |
Copy | Copies the value of the selected tag | Ctrl+C |
Paste | Pastes the copied tag. | Ctrl+V |
Filter | Shows/hides filter toolbar. |
Bone Filter
Shows all the bones that are in this skeleton and are animated. You can also disable certain bones so they don’t play animations.
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