Motions (Model)

Overview 

This contains a list of all motions for the current model.

Motions

Properties

Motion

OptionDescription
Type
NameMotion name.
Length (s)
Size (Kb)

Flags 

OptionDescription
Disable IK

prg

Startup Soundprg
DeltaMakes the Delta animation  the difference in values between a pose that is set by Delta Frame and all other poses. The difference in values in each frame will export to the engine.
XForm Motion

XForm is a model space animation. Since there's no option to animate the coordinate center in 3D editors, we create an auxiliary object and animate it the way the model space is supposed to be animated in the engine.

For example, we have a universal idle animation for a character. This animation puts the root bone at a certain position in relation to the model space center at the beginning and the end of the animation. We also have a walk animation, taking the character from point A to point B. In this case, we simply must use the XForm option when exporting that walk in order to conform with two requirements:

  • The root bone is in a certain position in relation to the model space center at the beginning and the end of the animation (and that the position matches the idle position).
  • We want to make the character move from A to B.
Force HQ
Looped

Plays the selected animation in a loop.

One frame will be added to the end. 

Rootmover

Posrot for the selected model is its root.


Absolute XForm
Export ScaleIf enabled, exports the model scale.
Export Twist
Export Root XZ Rotation
Export IK XZ Rotation

Params

OptionDescription
Jump
Accrue (ms)
Falloff (ms)
SpeedThe speed of the jump motion.
Rotation

Begin
End
PositionBegin The start frame of the jump motion.
End

The end frame of the jump motion.

Edit

OptionDescription
Quality

Quality presets

  1. Normal
  2. High
  3. Ultra High
  4. HUD
  5. Wheel
  6. Face Pos.
BoneRot Dist

prg
















Rot
Pos
Scale
LocatorRot
Pos
Scale
XFRot
Pos
C0 SplittingRot
Pos
Scale
C1 SplittingRot
Pos
Scale

Frame Start

The start frame of the played motion.

Frame EndThe end frame of the played motion.
Frame TotalThe number of frames.
Initial Offset
Initial Rotate

Debug Info

OptionDescription
Length
Speed
Offset Length
Offset
Velocity
VYaw
RYaw
Keys
Looped
Rootmover
Absolute
Delta
XForm
Disable IK


RMB Utils 

OptionDescription
PlayPlays the selected motion.
Add TagsAdds the tag for the selected motion.
Ban
  • Remove Ban – removes the ban label.
  • Ban as Warning – sets label Warning.
  • Ban as Error – sets label Error.
  • Ban as Critical Error – sets label Critical Error.
  • Approve Resource – sets label Approve.
  • Ban as Deprecated – sets label Deprecated.
  • Add Comment – adds a comment to an object.
  • Find Refs in Maps Files – iterates over all layer files in a working folder by text. Finds text matches of what we are looking for in .lua-files. For example, we are looking for the model balloon_destroyed02, for this, we need to iterate over all layer .lua-files and find all text matches with "static34\\barrels\\balloon_destroyed02".
Subst Motion...
Export Motions
Generate Jump/Land Frame


Generate IK
Generate IK (Disable Ground clamp)
Generate IK (Enable Ground clamp)
Enable Bones Animation by Mask...
Runs the window for editing the filter. 

You could type a particular name or ALL_WHICH_CONTAIN or both and several filters.

Filters should be separated by comma ( ) or semicolon ( ; ).

Don't write both in one line.

Disable Bones Animation by Mask...
Append Collection
Paste Collection
Add To Advanced Player Adds the selected motion to the Advanced Player window.
Reexport From Raw
Reset Locators


Copy IKs


Shortcut: Ctrl+I

Paste IKs


Shortcut: Ctrl+K

Copy Tags


Shortcut: Ctrl+T

Paste Tags


Shortcut: Ctrl+G

All Motions

Allows filtering used/unused motions in AS (for example, to check universal motions for the necessary tags).

Only AS Motions
Only Non-AS Motions
Reveal In ExplorerOpens the explorer window to let you quickly find the config file with objects.
Expand AllExpands all lists.
Collapse AllCollapses all lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all items in the alphabetical order without a hierarchy.
Advanced FilterEnables the advanced filter. This contains a list of all properties sorted into categories, visible above the search bar.

Params

RMB Utils

OptionDescription
Add...
Delete
Copy Params
Paste Params

Tags

The window for creating animation event labels.

In some cases, the situation requires an event to occur during the playback of the camera track. For example, the camera shows how a character burns a bonfire. In which case, at a certain frame you want to show fire particles. To do so, choose the necessary frame, open the Tags window. A tag is automatically created. In the Items column, you can name the tag. 

Also, the VS-block camera-track keeps track of these events. 

RMB Utils 

OptionDescriptionShortcut
AppendAdds the tag for the selected frame.Insert
DeleteRemoves the selected tag.Delete
Rename...Renames the selected tag.
CopyCopies the value of the selected tagCtrl+C
PastePastes the copied tag.Ctrl+V
Filter Shows/hides filter toolbar.

Bone Filter

Shows all the bones that are in this skeleton and are animated. You can also disable certain bones so they don’t play animations.



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