Preview |
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Model | Lets you select a model you wish to play the motion on. By default, the model is taken from the target object but in some rare cases you may want to set it manually. For example, if your target entity doesn't have a model on game start. The list of available motions will depend on the model you select. For example, you can't play motions that were made for a dog skeleton on a human model and vice versa. |
Animation |
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Name | The name of the motion to play. |
Bone Part Name | The part of the skeleton to play the motion on. For example, you may want to play a smoking animation on a sitting NPC. To do this, you can play a "sitting" animation on the NPC's lower body and the "smoking" animation on the NPC's upper body. Note that this will only work, if the "Overlay" option is enabled (see below). |
Blend | Overrides the multiplier of the motion mixing speed. A value between 0 and 10. The value of 1 is equal to one second of mixing. A smaller value means longer mixing. Applies only to the entity without an AS. |
Speed | The speed at which to play the motion. |
Force Looped | This option lets you override the default loop mode of your selected motion. None = use default motion parameters (specific for each motion). Not looped = never loop the motion. Looped = always loop the motion. Note that looped motions don't fire Finish events. |
Overlay | This lets you overlay the motion over a specific bone part. |
Inverted | Plays a motion backward. Applicable only to entities without an AS. |
Speed Replace | Affects the speed of a motion playback. If enabled, uses the Speed value as the motion speed, otherwise, the final speed is the multiplication of the Speed value and the predefined motion speed. Applicable only to entities without an AS. |
Sync First Motion | Forces an AS to rewind to the current time. Use only if you have troubles with motion synchronization. |