Materials Preset

Static objects have materials assigned to the texture they are using. It's possible to change this material by creating a texture preset.

On the dynamic model's materials assigned to the bones, it is possible to use the same dynamic model with different materials by creating different material presets.

To create a material preset, go to the Model Editor and add Bone List and Materials windows.

 

In the Bone List, you can see all bones and collision shapes.

In the Material windows, you can see these bones and materials assigned to them.

To create a new preset:

1) Press the "Add Preset..." button at the bottom of the Materials window.

2) Name your preset in the new window.

Now you can see the new material preset added to the list.

3) In your new column, click on the field corresponding to the necessary bone and press "...".

4) The "Select the Game Material" window will open. Here, you can choose from a list of existing materials.

5) Choose any material and press "OK".

Now you have a new material assigned to the bone in your preset.


To change the material preset of your object, see override-material.




Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
4A Games® is a registered trademark, and 4A Games Limited, Exodus SDK and their respective logos are trademarks of 4A Games Limited.
Published by Deep Silver. Deep Silver is a division of PLAION GmbH, Austria. Deep Silver and Plaion are registered trademarks of PLAION GmbH.
Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2034 by Dmitry Glukhovsky.
All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
By using this site, downloading or using the Exodus SDK or related content, you are agreeing to be bound by the terms of the End User License Agreement.


EULA