Static Prop
Static props are mainly used for objects that don't have any interaction other than collision. They are often (but not always) used with the Super Static Tool.
By default, static props have player collision and raycasting. This is because it's the intended behaviour for Static Geometry.
Placement and Setup:
There are several ways to add a static prop to your level:
- Look for General → Static Prop in the Entities Toolbar.
- Look for Static Prop in the Entity List Window.
- By using the Shortcut "C + LMB".
A static prop should look like a pink transparent cube when selected, and a red transparent cube when not selected.Â
Main Properties | Description |
---|---|
Base | Name of a static prop. Recommended: give it a meaningful name! |
Model | When you click on "...", you can select a model for the static prop (e.g. wall). |
Render: Cast AO? | Enables the static prop to cast Ambient Occlusion. Recommended: TRUE, can be turned off for performance. |
Render:Â Ghost? | Disables rendering of the static prop, makes it invisible. |
Render: Shadow Cast | Enables the static prop to cast shadows. Recommended: TRUE, can be turned off for performance. |
PhysX: Raycast | Allows the object to be "hit" by bullets, light, and raycasting. Recommended: TRUE. Otherwise, the object will look like a ghost. |
PhysX: Raycast AI | Allows the object to obstruct AI vision. Can be set to FALSE in the case of transparent objects (e.g. windows, grids). |
Override Collision Group | Allows you to override a standard dynamic collision shell. By default, static props have collision set as static. |
JumpOver Allowed | Authorizes the player to make "jump over mechanics" in this object. |
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