Groups

A group is a collection of objects that can act as one. They can be created in the editor for convenience.

Groups, different from Prefabs, can be changed, updated, ungrouped, etc.

A group can be as simple as a collection of objects (e.g. ground tiles) or as complex as the main character of a game.


Placement and Setup:

There are several ways to add a group to your level:

  1. Look for General → Group in the Entities Toolbar.
  2. Look for Group in the Entity List Window.
  3. By using the Shortcut "G+LMB" on the level.
  4. Look for Group Selected in the Groups Toolbar.
  5. By selecting object(s) and using the Shortcut "CTRL+G".


A group should look like a red transparent cube on the scene.

Main Properties
Description
BaseThe name of a group. Recommended: give it a meaningful name!
ReferenceAllows you to select a group from the source folder (e.g. the main player).
Auto RefreshIf the group is based on a reference, this will refresh it, if the source is modified.
OpenedAllows to select individual components of the group.
Exposed ParametersIf the group is a VS component, or has any type of code associated with it, the exposed parameters will appear.

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