Effect
Effects are special game objects that have no collision or raycasting options but allow for both dynamic and static models.
This can be useful for adding a static prop as a dynamic entity but only in a visual sense.
However, their main purpose is to be used as particles and/or sounds.
Similarly to other objects, you can set up a Model and attach a particle or sound to it.
Placement and Setup:
There are several ways of how to add an effect to a level:
- Look for General → Effect in the Entities Toolbar.
- Look for Effect in the Entity List Window.
- By using the Shortcut "X+LMB" on the level.
An effect should appear as a pink transparent cube on the scene.
Main Properties | Description |
---|---|
Base | The name of an effect. Recommended: give it a meaningful name! |
Model | On "...", you can select a model for the effect. |
Sound | On "...", you can select a sound for the effect. |
Sound: Volume/Filter | Adjust the volume or add a filter to the sound (e.g.: mask filter, behind the door). |
Particles | On "...", you can select a particle for the effect. |
Render: Cast AO? | Enable the effect to cast Ambient Occlusion. Recommended: TRUE, can be turned off for performance. |
Render: Ghost? | Disable render of the effect, making it invisible. |
Render: Shadow Cast | Enable a static prop to cast shadows. Recommended: TRUE, can be turned off for performance. |
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