Lamp
A lamp, or light, is a light emitter object. It produces light, shadows, and illuminates your scene.
Usually it is linked to an actual lamp or source of light (e.g. fire).
Placement and Setup:
There are several ways to add a lamp to your level:
- Look for General → Lamp in the Entities Toolbar.
- Look for Lamp in the Entity List Window.
- By using the Shortcut "L+LMB" on the level.
The lamp is shown as a lightbulb icon at the scene.
Properties
Main Properties | Description |
---|---|
Base | The name of a lamp. Recommended: give it a meaningful name! |
Color:Â Color Anim | Allows you to select an animation for the light (e.g. blinking). |
Color:Â Cone Angle | The angle of a cone (for spotlights). |
Color:Â Range Far | Range of light. |
Color::Â Quality | Quality of shadow maps (this is often used for soft shadows). |
Color:Â Brightness | The light's brightness. |
Color:Â RGBA | The light's color. |
Face #1,#2,#3,#4,#5,#6 | Allows you to select which axis the light is casting shadows (+Y,-Y,-X,+X,-Z,+Z, respectively). |
Light:Â State(On/Off) | Set the light's state to on/off. |
Main: Light Type | Allows you to change the light type: Omni, Spotlight, Quad, or Light Probe. |
Main:Â Shadow Type | Allows you to switch the light's ability to cast shadows on/off. |
Mul by AO | Emitted light is multiplied by pre-baked and real-time AO (Ambient Occlusion). Works with the "normal" (disabled) shadow_type only. |
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