Lamp

A lamp, or light, is a light emitter object. It produces light, shadows, and illuminates your scene.

Usually it is linked to an actual lamp or source of light (e.g. fire).

Placement and Setup:

There are several ways to add a lamp to your level:

  1. Look for General → Lamp in the Entities Toolbar.
  2. Look for Lamp in the Entity List Window.
  3. By using the Shortcut "L+LMB" on the level.


The lamp is shown as a lightbulb icon at the scene.

Properties

Main Properties
Description
BaseThe name of a lamp. Recommended: give it a meaningful name!
Color: Color AnimAllows you to select an animation for the light (e.g. blinking).
Color: Cone AngleThe angle of a cone (for spotlights).
Color: Range FarRange of light.
Color:: QualityQuality of shadow maps (this is often used for soft shadows).
Color: BrightnessThe light's brightness.

Color: RGBA

The light's color.
Face #1,#2,#3,#4,#5,#6Allows you to select which axis the light is casting shadows (+Y,-Y,-X,+X,-Z,+Z, respectively).
Light: State(On/Off)Set the light's state to on/off.
Main: Light TypeAllows you to change the light type: Omni, Spotlight, Quad, or Light Probe.
Main: Shadow Type

Allows you to switch the light's ability to cast shadows on/off.

Mul by AOEmitted light is multiplied by pre-baked and real-time AO (Ambient Occlusion). Works with the "normal" (disabled) shadow_type only.



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