Objects List
- 4A Games
Overview
All objects placed on a game level are displayed in the Object List window and sorted by type (unless they're members of Groups or Prefabs).
The Find field allows you to perform a quick search by entering – fully or partially – Object Type, Object Name, Model Name, or Tag into it.
You can search for Object Types, Object Names, Model Names, or Tags via the Find field.
For example, if you have an entity that is called test_object and has its model set to dynamic\objects\barrels\barrel_001 , you can find it by performing search queries such as entity, test, objects, or barrel.
Note that four tabs are present:
- All – shows all layers and all objects.
- Visible – shows only unlocked layers (see "Layers" for more info on this) and objects that are not Frozen or Hidden.
- Hidden – shows only hidden objects.
- Frozen – shows only frozen objects.
There are also four buttons to quickly change the status of selected objects – Hide, Unhide, Freeze, Unfreeze.
Also, there are Undo Selection and Redo Selection buttons (green arrows) that undo or redo selection.
It is very convenient to use this feature in case you accidentally deselect a carefully hand-picked array of objects that you wanted to, say, mass-rename.
Since Undo Selection and Redo Selection track the sequence of selection actions separately from regular Undo and Redo, you can rely on it even if you're also moving, rotating, scaling, or otherwise modifying these objects at the same time.
RMB Utils
Option | Drop-down menu | Description |
---|---|---|
Highlighted | Select Layer "layer_name" | Navigates to the object's layer in the layers window. |
Open VS | Opens the script stored in the object. | |
AI Point: Add Link to Selected | Adds a link to the selected cover from the highlighted AI point. | |
AI Point: Remove Link to Selected | Removes the link from the highlighted AI point to the selected cover. | |
COVER: (AUTO)Position SELECTED covers | Position the selected cover to align with the highlighted cover. | |
COVER: (AUTO)Line up SELECTED covers | Aligns the selected covers to the highlighted cover. | |
COVER: Links AutoBuild | Automatically builds links from highlighted covers to the selected covers. | |
Move Camera to Object | Moves the camera to the pivot of the selected object, oriented along the Z axis. This is convenient for adjusting the position of the object. Please note that you can use the camera to move the selected object in the Move (T) mode. You can also hold the Alt key to move the camera only. | |
Selected | Select Layer "layer_name" | Navigates to the object's layer in the layers window. |
Generate Foliage | Generates foliage maps. | |
Refresh Foliage HMap | Generates foliage maps (only heightmap). | |
AI Point: Add Link to Highlighted | Add a link from the selected AI point to the highlighted AI point. | |
AI Point: Remove Link to Highlighted | Remove the link from the selected AI point to the highlighted AI point. | |
AI Point: Remove All Links | Removes all links. | |
Patrol Point: Set Target to Highlighted | Sets a target from the selected patrol point to the highlighted patrol point. | |
Move to Camera Position | Moves the selected object to the camera's current position. | |
Move to Highlighted | Moves the selected object to the highlighted point. | |
Rotate as Highlighted | Inherits the rotation of a properly placed object. | |
Edit Object | Enters edit mode for some objects (like the vertex paint mode for decals). | |
Refresh | Refreshes. | |
COVER: Log Debug Info | Adds a cover to the "cover evaluation" log (console commands covers_debug and cover_eval_debug must be turned on). | |
COVER: Remove Cover from Group | Removes the selected cover from the group. | |
COVER: Select All Linked Covers | Selects all linked covers in the scene. | |
COVER: Build AI Map | Builds an AI map quad at the position. | |
COVER: Remove AI Map | Removes the AI map quad at the position. | |
COVER: Rename by Type | Generates a new name based on the cover type. | |
TERRAIN: Erase Height Map Changes | Erases all height map changes for Terrain. | |
TERRAIN: Export Lmap | Exports the light map for the terrain. | |
TERRAIN: Import Lmap | Imports the light map for the terrain. | |
Proxy: Select Attached Objects | Selects attached objects for the proxy object. | |
Proxy: Clear Invalid Links | Clears invalid links. | |
Entity: Select Parent Proxies | Selects proxies that are tied to this object. | |
Children: Detach All Objects | Detaches all children. | |
Entity: Update DAO | Recalculates DAO. | |
Entity: Simulate | You can place static props in the air and simulate them dropping to the ground. This can be handy for checking, if any objects fall over or behave unexpectedly. | |
Entity: Select Texture Preset | Chooses a texture preset for the objects' model. | |
Entity: Detach from Proxy | Removes an entity from the proxy. | |
Group: Open | Opens a group. | |
Group: Close | Closes the group. | |
Group: Ungroup | Ungroups objects in the group. | |
Group: Remove from Group | Removes the object from the group. | |
Group: Pivot to Bottom | Moves the group pivot to the bottom. | |
Group: Pivot to Center | Moves the group pivot to the center. | |
Group: Pivot to World Zero | Moves the group pivot to the world zero. | |
Group: Restore Original Transform | Restores saved information regarding positions/rotation at the time of export. | |
Group: Select All Children | Selects all grouped objects. | |
Shape: Move Pivot to Bottom | Moves the shape's pivot to the bottom. | |
Shape: Move Pivot to Center | Moves the group's pivot to the center. | |
Shape: Select Entities Inside Volume | Selects entities inside the shape. | |
Shape: Set Cull Distance | If there is a large number of objects and you don't want to manually select them all, you can create a restrictor volume (or ‘shape’), then set the Distance Cull property to the select objects within your desired distance. | |
Shape: Export Covered Terrain | Exports terrain, covered by the shape. | |
Shape: Make Location Screenshot | Makes an ortho-projection screenshot of the area, covered by the shape. | |
Shape: Detach from Proxy | Removes the shape from the proxy. | |
Geom: Reset Object Scale | Sets the object to (1,1,1) scale. | |
DECAL: Refresh Geom | Refreshes the decal's geometry. | |
Zone: Detach All Shapes from Restrictor | Detaches all shapes from the restrictor. | |
Detach All Shapes from obstacle | Detaches all shapes from the obstacle object. | |
Detach All covers from group | Detaches all covers from the selected group. | |
Select all covers in group | Selects all covers in the group. | |
Clear VS | Clears object's script. | |
Attach: Detach All Objects | Detaches all objects. | |
Selection | Select All | Selects all objects on the map. |
Unselect All | Clears the selection. | |
Invert Selection | Deselects the selected, selects the deselected. | |
Select Bt Frustum | Selects all objects in the frustum. | |
Crop Selection By Frustum | Deselects objects that are not in the frustum. | |
Select Type | Selects objects by type. | |
Select by Model | Selects objects by model. | |
Visibility | Frozen objects don't highlight and interfere with other useful highlights. A frozen object, as an object on a different layer, can be highlighted with clamped Ctrl+Alt. | |
Hide Selected | Hides the selected object. | |
Unhide Selected | Unhides the selected object. | |
Hide All | Hides all objects in the scene. | |
Show All | Shows all objects in the scene. | |
Show Only Selected | Shows only the selected object. | |
Hide By Type | Hides all objects of a certain type. | |
Freeze | Freeze Selected | Freezes the selected object. |
Unfreeze Selected | Unfreezes the selected object. | |
Unfreeze Highlighted | Unfreezes the highlighted object. | |
Unfreeze All Visible | Unfreezes all visible objects. | |
Utils | Align to Grid | Self-explanatory. |
Reset Rotation | Self-explanatory. | |
Reset Scale | Self-explanatory. | |
Change Type... | Creates an object of a new type, deletes the existing one, and inherits all appropriate properties from the old one. | |
Multi Rename... | Renames several objects. | |
Show VS References... | Shows all VS references. | |
Select VS Entities | Selects entities that contain VS scripts. | |
Select Affecting Lights | Selects lights that affect the current cursor position. | |
Select Affecting Shadow Lights | Selects shadow lights that affect the current cursor position. | |
Ban Models... | Bans models on selected objects. | |
Ban Model Materials | All objects using this material are assigned a debug texture instead. | |
Trace Model References | Shows model references in the working folder (text search). | |
Log Link To Clipboard | Copies the editor link to an object, to the clipboard. | |
Copy Camera Position | Copies the camera's position to the clipboard. | |
Copy Camera Rotation | Copies the camera's rotation position to the clipboard. | |
Add Selected to Entity Filter | Adds the selected object to the Entity Filter window. | |
Remove Selected from Entity Filter | Removes the selected object from the Entity Filter window. | |
Remove Selected | Removes the selected object from the scene. | |
Undo | Undoes the operation. | |
Redo | Redoes the operation. | |
Expand All | Expands the current list. | |
Collapse All | Collapses the current list. | |
Filter | Shows / hides the filter toolbar. | |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
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