Wallmark (Object)

This is an option to manually attach wallmarks to dynamic and static objects.

1. Add a general/wallmark object.
2. Select a texture, frame, and size. There’s only one standard wallmark texture with wounds and damage right now.
3. Attach it to a dynamic object’s bone or simply move it to the top of a static one.
4. Rotate it so that the green arrow points up from the desired wallmark position.
5. Set the "active" checkbox. If the object does not find a surface area of 0.25m in the opposite direction of the green arrow, it will send an error message to the log.


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