set physics props

Overview

Changes the physics properties of the target.

Inputs

activateActivates the block.


Outputs

finishFires an event when the change is complete.


Refs

targetAn object for applying changes.


Properties

KinematicIf enabled, the object will be treated as immovable for all external physical interactions. But you can move it by animation or block move.
BreakableIf disabled, this prevents the destruction of the object.
AllowThis will allow only this cover group and forbid all others.
Allow on detachEnables the object's physics after it has detached.
RaycastFire hit registration.
Raycast AIDoes this object block an NPC's sight?
Collinson Group From ModelThe Collision Group uses the Model properties instead of Object properties. In order for changes to take effect, the object needs to recreate a c-form (enable/disable raycast).
Destroy On Contact

The object can be destroyed by collision with another object.

Semi Breakable

The object will be destroyed only by extreme bone elements in the hierarchy. For example, if you shoot a forearm, nothing will happen. But if you shoot an entire hand, then it will be destroyed. If, after destroying a palm, you shoot again at the forearm, it will be destroyed.

Modify Collision Group

The object will be applied to the collision group of the property Collision Group below.

Collision GroupCollision Groups.

Usage examples


Shortcuts

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See also

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