Option | Description |
---|
| Camera Effect | Name of the camera track to play. |
---|
Value | The multiplier that will be applied to every key of the camera track; e.g. you have keys that change the FOV ratio factor. For example, a value of 0.5 would drop the FOV key from 1 to 0.5, or 0.8 to 0.4. |
Accrue | Time in seconds that the Value parameter will take to reach the value specified above upon activation. |
Falloff | Time in seconds that the Value parameter will take to reach the value of 0 upon deactivation. Falloff will work only with tracks that were finished by the deactivation signal. |
Speed | The multiplier that will be applied to the playback speed of the camera track. |
Delta | + delta | The amount of increase that the Value parameter will get when the + input is received. |
---|
+ speed | The amount of increase that the Speed parameter will get when the + input is received. |
- delta | The amount of decrease that the Value parameter will get when the - input is received. |
- speed | The amount of decrease that the Speed parameter will get when the - input is received. |
Zone |
| Max Distance | The maximum relative distance between the target and the MVP within which the camera track weight is calculated. If the current relative distance is higher than the given maximum, the weight of the track will be set to the minimum. |
---|
Min Fade | The minimum value of the fade and minimum value of the camera track weight. |
Exponential? | Camera track weight will be calculated with the exponent function, instead of the linear one. It does not work with Directional property enabled. |
Directional? | Camera track weight will depend on the angle between the target (player) camera direction and a straight line between the target and the MVP. |
Check visible? |
| Recalculates camera track weight if the MVP is visible or not. Works with both exponential and directional flags. |
Fade in | Set the time in milliseconds in which the camera track will gain the maximum possible weight. Works only with Check visible. |
Fade out | Set the time in milliseconds in which the camera track will gain minimum possible weight. Works only with Check visible. |
| Max Value Point | Deprecated property marked as read-only due to backward compatibility. Replaced with the same output pin. |
| Single instance | If True, only one instance of this track can be played at any given moment. If False, each subsequent activation will start a separate instance of the track, their effects most likely stacking up and therefore amplifying each other. |
---|
Restart if single | If this one is True, as well as the Single instance one, then after the track has been activated, each subsequent activation will restart the track rather than just be ignored. |
Stop all same tracks | If True, not just this instance, but all instances of the track will be deactivated when the deactivate input is received. |