height

Overview


Checks, if one object is higher or lower than another object.

Inputs

  • Check

Will fire an event out of one of the outputs when triggered.

Outputs

  • higher

Fires an event, if the object is higher than the origin.

  • even

Fires an event, if the object is on the same level as the origin.

  • lower

Fires an event, if the object is lower than the origin.

  • failed

Fires an event, if the block failed the check (for example, if one of the objects is missing).

Refs

  • target

The object to measure the height of (relative to origin).

  • origin

The object relative to which the height of the target is measured.

Properties

  • Threshold

Threshold at which the difference in height between two objects is considered even. For example, if the threshold is set to 2 when the target is closer than 2 meters from the origin, the checker will fire the "even" event.

  • Origin shift

Shift the origin's height by this amount (in meters). Useful when, for example, the origin's mesh has its pivot at the bottom. But you need to measure the height from the top or the middle.

Usage examples

 

In this example, the "height" checker activates fire particles on the barrel model when the player is higher it, and when he is lower it, on the contrary, deactivates it.

See also


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