state

Overview

This block checks the state of an entity where applicable. For example, you can check whether a light is on or off, or whether a particle system is active or not.

Inputs

Check

When triggered, will fire an event out of one of the outputs.

Outputs

Active

Fires an event, if the target entity is active at the moment of the check.

Inactive

Fires an event, if the target entity is inactive at the moment of the check.


Refs

Target

The entity to check the state of.


Properties

Usage examples


Shortcuts

  • N/A

See also

On this page:


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