weapon active state

Overview

This trigger allows you to track or check the weapon activation state of the target entity.

Inputs

activateEnables the trigger.
deactivateDisables the trigger.
checkPerforms the test, if the target has an active weapon.

Outputs

activationWeapon is activated.
deactivationWeapon is deactivated.

Refs

targetIf linked, track or check the weapon activation of the linked entity. If empty, this applies to the player.

Properties

Active?Defines the initial active state.

Usage examples

In this example, we check that the player has a Helsing with the "Light Grip" and "Forend" attachments. If true, it sets the anim_speed 1.05 for the player so they move a little faster. Otherwise, it sets the anim_speed 1. 

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