and-2

Overview

Checks, if 2 conditions are met. 1+ = condition â„–1, 2+ = condition â„–2. When both their inputs are in, the block is ready to send the "then" signal. Otherwise, it will send the "else" signal. Use "activate" to check whether both conditions are met. Use "auto touch" to send the signal automatically after both conditions are in.

Inputs


activate

Activates the block and checks. If both conditions are true, this fires the event from "then". Otherwise, it fires the event from "else".

*-Reset both bools.
1+Set the first bool to true.
2+Set the second bool to true.
1-Set the first bool to false.
2-Set the second bool to false.

Outputs

ThenFires when both bools are true.
ElseFires otherwise.

Refs

  • N/A

Properties

Auto TouchIf Auto Touch is true and both bools are set, this fires the correct output.

Usage examples

The door will open, if the player finds both keys: red and blue. 

Shortcuts

A+LMB

See also

On this page:


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