loaded

Overview

This trigger sends an event after the game has been loaded from the editor or in a build.

Inputs

ActivateActivates the trigger.
DeactivateDeactivates the trigger. An inactive trigger won't fire any events.

Outputs

EventSends an event when the block is triggered (on game load).

Refs

  • N/A

Properties

ActiveIf turned off, the trigger won't send any events. The property can be set to false by triggering the "deactivate" input of the trigger.

Usage examples

This trigger is useful for when you need to perform an action immediately after the game loads. For example, if you want to activate the lamp five seconds after the game loads, the script would look like this:

After the game load event is fired, a delay is triggered, after which the toggle is activated.

See also

On this page:


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