gesture_redirect

Overview

Every time an animation sequence starts on a request of another transition to the input of the block, instead of restarting the animation in the output, a new instance of it will be started.

There are 8 channels in total. For example, if you start a delta on a detached request through this block, then after 8 requests, 8 deltas will play simultaneously. If all the channels are busy, the channel that was used first is selected, the animation playing in it stops and a new one starts.

The block was created specifically for starting deltas upon a detached request. Apparently, it doesn’t work with ordinary requests and motions. It also doesn’t work with empty animations, leading to a hard crash.


Working functionality: not used anywhere at the moment.

Inputs

in

The result for combining deltas in all used channels.


Outputs

processAny animation source (motion, state, blender, chooser, etc.).


Properties

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