Exposed

Overview 

This is the list of all exposed properties. It's essential, if you are working with prefabs. You can expose any property from any VS block which will make it available for editing in the properties window in the Scene mode. This is useful for when you need to create a customizable prefab. For example, if you're creating a trap prefab, you can expose the "amount" property of hit action which would allow you to adjust the amount of damage the player takes from any given trap.

Adding a New Exposed Property

Toolbar

IconDescription

Add exposed.

Outdated!

Set exposed name.

Remove exposed.

If you need to remove all exposed properties in the Exposed Properties window, use Shift + Click on the red X icon.

Move exposed up.
Move exposed down.

Undo selection.

Redo selection.
This is where you type in what you are looking for.
Cancel typing.

RMB Utils

OptionDescriptionShortcut
Add exposed...

Add a new empty exposed.

Insert

Set Exposed Name...

Rename the selected exposed.
Remove ExposedRemove the selected exposed.Delete
Clear ExposedClear information about the exposed (Block and Name).
Go To Exposed BlockHighlight the exposed block in the Main Window.
Move UpMove the exposed up.Ctrl+Up
Move DownMove the exposed down.Ctrl+Down
Choose Exposed Values...

You can limit the list of properties of the exposed that are displayed in the object property.


Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
FilterShow/hide the filter toolbar.
Plain ModeShow all blocks in the alphabetical order without a hierarchy.
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