cover anchor

Overview

This block will make the target entity only use that cover that is within a certain range of the anchor object. Important: this action only works for a single target. It won't work for AI groups. The target will ignore all covers outside of the anchor's range during a universal search, as well as using find cover or evaluators. If you use actions like take cover or play cover paththe target can still use covers outside the range.

Inputs

  • Activate

Activates the anchor.

  • Deactivate

Deactivates the anchor.

Outputs

  • Finish

Fires an event when the anchor has successfully been set.

Refs

  • Target

Target NPC

  • Anchor

The object around which to look for cover. You can set this to a patrol point or to a dynamic object such as an NPC. Every time the target NPC looks for cover, they will look in the range of the anchor's current position.

Properties

  • Radius

The range around the anchor in which to look for a cover. All covers outside of this range will be ignored.

Usage examples

Provide some examples of how and why this block should be used. Preferably with pictures. Also, this is a good place for some links to other articles

See also


Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
4A Games® is a registered trademark, and 4A Games Limited, Exodus SDK and their respective logos are trademarks of 4A Games Limited.
Published by Deep Silver. Deep Silver is a division of PLAION GmbH, Austria. Deep Silver and Plaion are registered trademarks of PLAION GmbH.
Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2034 by Dmitry Glukhovsky.
All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
By using this site, downloading or using the Exodus SDK or related content, you are agreeing to be bound by the terms of the End User License Agreement.


EULA