cover task params

Overview

Changes some default params for the NPC behavior in covers.

  1. If the NPC:
    • isn't in danger.
    • and is not shooting a target.
    • and is not facing a threat.
    • and has a mental state level lower than Uber Alert.

Then the NPC peeks out of a cover for 3-5 seconds by Lookout Cooldown Min/Max. After this, the NPC waits in cover again. "Lookout Min/Max" is ignored and the cooldown restarts when the NPC peeks out of the cover again.

      2. If the NPC:

    • is in danger.
    • or is in alert.
    • or is shooting a target.

Then: 

    • If the NPC hasn't fired a shot in the last two seconds, then he will not peek from the cover for more than two seconds.
    • If the current cover position is not suitable for attacking the enemy, the NPC won't peek.
    • If "Skip Group No Fire Time" is disabled for the NPC, then the NPC checks everyone in its group, and if someone has already shot, the NPC will not peek or shoot.

Inputs

activateSet parameters for the cover task.


Outputs

finishOccurs immediately after new parameters are set.


Refs

targetTarget to change cover behavior params.


Properties

Enemy TimeoutNot used.
Lookout MinMin/max time to wait after shooting from a cover.
Lookout Max
Aim While Lookout TimeoutIf in alert and there is no target to attack but there is a threat that isn't older than the 'Aim While Lookout Timeout', the NPC can peek from the cover and aim/attack, disregarding the Lookout timeout.
Lookout Cooldown Min

The minimum cooldown time for peeking from the cover. Starts the cooldown timer after entering the cover, after the previous lookout, or attack from the cover.

Lookout Cooldown MaxThe maximum cooldown time for peeking from the cover. Starts the cooldown timer after entering the cover, after the previous lookout or attack from the cover.


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