| Start Point | Point to start the patrol from. This is only used, if the "start point" output pin is empty, otherwise it is ignored. |
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Start From Nearest Point | If enabled, the NPC will move to the nearest patrol point (in the chain of patrol points, specified in the properties of the block). Otherwise, the NPC will move to the first patrol point (specified in the field Start Point). |
State
| Body State | Override the NPC's body state during the patrol. |
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Anim State | Override the NPC's anim state during the patrol. |
Movement Type | Override the NPC's movement type during the patrol. |
Weapon State | Override the NPC's weapon state during the patrol. |
Action | Actions during moving: - idle – look at nothing.
- idle_look – look at something interesting.
- look_at_enemy – look at enemy.
- fire_at_enemy – look_at_enemy + fire, if there is a line of sight to the enemy.
- look_at_target – look at the position of "Target", weapon aim.
- look_at_target_ext – look at the position of "Target", no weapon operations.
- fire_at_target – look_at_target + fire, if there is a line of sight to the target.
- look_at_threat – look at the position of threat (alert) or enemy (danger).
- fire_at_threat – look_at_threat + fire, if there is a line of sight to threat or enemy.
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Target | Target for applying the action. |
Precise Hit | Should walk exactly through patrol points or nearby. |
Exact Rotation | Need an exact rotation at a waypoint position. |
Force Sprint | Always sprint while moving through the patrol path. |
Disable Strafing | Fix the body rotation to path dir. |
Anim State Approach Speed | The speed of changing between anim states (free, alert, danger). |
Approach Decel | Movement acceleration/breaking while approaching a patrol point. Applies only for step-based movement (ai_step_planned_motor). |
| State From Nearest Point | Gets a movement type, anim state, and other properties from the nearest patrol point's properties. |
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Match Exactly Goal | Precisely target the last point in the patrol path or nearby. |
Fire While Move | Can fire while moving. |
Can Move Avoid | The NPC can avoid other NPCs while moving. |