play cover path

Overview

Will make an NPC play a cover path.

Inputs

activateStarts playing the cover path.
deactivateStops playing the cover path.

Outputs

successAll paths have been played.
failedThe cover path moving failed.
canceledThe cover path moving was canceled by the "deactivate" input pin.

Refs

targetThe NPC to play the cover path.
from

Start cover for the NPC movement.

to

End cover for the NPC movement.


Properties


Fast Switch If enabled, this switches instantly to the next movement without stopping the animation.
Fast CallbackIf enabled, the "success" output pin triggers instantly after the path ends and before entering the last cover, otherwise "success" invokes after entering the last cover. This works only with "take last cover" enabled.
Take Last CoverNavigate an NPC through the cover path and immediately put them in a combat cover. What this is for: careful arrangement of NPCs at certain cover positions. How to do it: the last cover in the chain must be "human_combat".


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