goto target

Overview

Tells the NPC to travel to a specific object on the level.

Inputs

activateStarts moving an entity.
deactivateStops moving an entity.

Outputs

successFires an event when the entity reaches the goal.
failedFires an event, if an entity can't be moved for some reason.
outsideFires an event when the entity is outside of range.
approachFires an event when the entity approaches the specified range.


Refs

pointThe destination where the entity will move.
targetAn entity you want to move.


Properties

Target Range

The distance to a target before an NPC stops traveling.

Success RangeChecks, if the target is already in range.
Move Type

Type of the NPC movement on the way to the target.

Arrival Type

Type of the NPC movement when approaching the target.

Do Not Unlock CoverOutdated.
Need TurnThe NPC turns to face the current enemy before moving.
Exact RotationAt the end of the movement, the NPC turns to the direction of the cover.
Interrupt by Light DamageInterrupts the movement of the entity to the goal by light damage.
Interrupt by Heavy DamageInterrupts the movement of the entity to the goal by heavy damage.
AI reachAllows an entity going to target even if a point isn't on the AI map but within the "reach" radius.
Approach RangeAllows setting specified range near the target being reached.


Usage Examples

Shortcuts

G+LMB

See also

On this page:


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