heavy (locker)

Overview

A locker with the ability to lock or unlock with a script. This will only transmit the event to its primary output (out), if it's open. By default, it closes after one execution.

Inputs

lockClose the locker.
unlockOpen the locker.
inIncoming event.

Outputs

outThe block will send an event, if the locker is opened.
out failThe block will send an event, if the locker receives a signal but the locker is closed.

Refs

  • N/A

Properties

LockedIf true, the locker is locked at the game start.
Auto LockAutomatically lock after "in".
Next FrameDelay by 1 frame. Useful for when you have many simultaneous actions.
Two FramesDelay by 2 frames. Useful for when you have many simultaneous actions.

Usage examples

Shortcuts

Shift+L+LMB

Ctrl+L+LMB

See also

On this page:






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