Summary Info
- 4A Games
Toolbar
Collect for Current Level | Collects information about the current level. |
Choose Levels... | Allows choosing levels for collecting and comparing information. |
Collect for Level List | Collects information about your level list in the tab Levels. |
Export... | Exporting the collected information about the level/s. |
Import... | Importing the collected information about the level/s. |
Close | Closes the Summary Info window. |
Column headers
Levels
A list of levels you've chosen in the "Choose Levels..." dialog.
RMB Utils for the levels header
Check All | Checks all the checkboxes. |
Uncheck All | Unchecks all the checkboxes. |
Filter | Shows/hides filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Checked Only | Shows only the items checked with checkboxes. |
Textures
All the textures used.
Toolbar for the textures header
Find filter | This is where you type what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Textures column headers
Column | Description |
---|---|
Items | A list of all collected textures on the level/s. |
Format | The format of the texture. |
Width | The width of the texture (in pixels). |
Height | The height of the texture (in pixels). |
Memory Usage, Kb | The amount of memory used by the texture. |
Area | The area that is occupied on the level. |
Objects | The number of objects in one item. |
Pixel Density (pixel/m) | The sum of pixel density * height * width / area. |
Pixel Density Min (pixel/m) | The minimum pixel density of texture. The larger, the texture becomes more detailed. |
Pixel Density Max (pixel/m) | The maximum pixel density of texture. The smaller, the texture becomes less detailed. |
Detail Texture | The texture used for detail (for example, what do you see when you get close to a wall? Additional cracks, etc.). |
Detail Scale Ux | Detail Scale Ux. |
Detail Intensity | Detail Intensity. |
Bump Texture | Bump of the texture. |
Comment | Comment that you wrote while banning a texture. |
Tex Ban Mode | Banned the texture or not? If yes, in which mode? A list of modes:
|
Area Total | What total area does it occupy on the level? The formula: a sum of unique values multiplied by the number of objects where they are used. |
Tags | Installed tag by the user. |
Material | The game material. |
RMB Utils for the textures header
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Show Image: | Opens the selected texture in the Texture Editor. |
Select Object: | Highlights the selected object in the Scene. |
Open Model: | Opens the selected model in the Model Editor. |
Select Layer: | Opens the selected layer in the Layers window. |
Expand All | Expands all list. |
Collapse All | Collapses all list. |
Filter | Shows / hides the filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Models
All the models used.
Toolbar for the models header
Find filter | This is where you type what you are looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Models column headers
Column | Description |
---|---|
Items | A list of all the collected models on the level/s. |
Model Volume | The volume of the bounding box of the model. |
References Count | The count of references for the model on the level. |
Vertex Count | The count of the model's vertex. |
Face Count | The count of the model's faces. |
Memory (Kb) | Memory used by the model. |
Memory (%) | Percentage of the memory used by the model. |
Shadowmesh Mem (Kb) | Memory occupied by the shadow meshes on the model. |
Type | The model's type (static, dynamic, animated). |
LOD Count | Count of the model's LOD. |
Parts Count | Count of the model's parts. |
Comment | Comment that you wrote while banning a model. |
BanMode | Banned the models or not? If yes, in which mode? A list of modes:
|
Tags | Installed tag by the user. |
RMB Utils for the models header
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Open Model: | Opens the selected model in the Model Editor. |
Expand | Expands the current list. |
Collapse | Collapses the current list. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Filter | Shows / hides the filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Materials
All the materials used.
Toolbar for the materials header
Find filter | This is where you type what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Materials column headers
Items | A list of all the collected materials in the level/s. |
Refs | The count of references for the material in the level. |
RMB Utils for the materials header
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Check All | Checks all the checkboxes. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all the items in alphabetical order without hierarchy. |
Checked Only | Checks all the checkboxes. |
Physics
All the objects with their physics properties (hits, collision forms).
Toolbar for the physics header
Find filter | This is where you type what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Physics column headers
Items | The level and objects in it. The row with the name of the level contains the sum of the corresponding columns. |
Type | Object type (from the Entity List). |
Model | Object model. |
CForm Instance | The amount of memory occupied by the collision shape of the object. |
CForm Model | The amount of memory occupied by the model from which the collision shape is built. |
Shell Instance | The amount of memory occupied by the physics shell of the object (the sum of all volumes of physics actors). |
Shell Model | The amount of memory occupied by the model from which the physics shell is built. |
Hit Instance | The amount of memory occupied by the object hit-shell (the sum of all volumes of physics actors). |
Hit Model | The amount of memory occupied by the model from which the hit-shell is built. |
Mov Control | The amount of memory occupied by the NPC capsule. |
RMB Utils for the physics header
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Expand | Expands the current list. |
Collapse | Collapses the current list. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Motions
All the models and skeletons with motions. Includes the statistics for used motions on the level.
Toolbar for the motions header
Find filter | This is where you type in what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Motions column headers
Items | Motion names sorted by the model that uses them. |
Size, kb | The motion size for the selected category (for example, the summary motions size used in category dynamic/human/human, i.e. the human skeleton). |
Len | The motion length in seconds. |
Requester | Which model is playing the motion? |
Requester Link | The link on the VS block, AS block or on the object on the level that calls the selected motion. |
Tags | Installed tag by the user. |
RMB Utils for the motions header
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Select Object: | Highlights the selected object in the Scene. |
Expand | Expands the current list. |
Collapse | Collapses the current list. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all items in the alphabetical order without a hierarchy. |
Render objects
Toolbar for render objects header
Make Snapshot | Makes a snapshot with objects in the frame of the editor. |
Find filter | This is where you type in what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Render objects column headers
Objects | A list of objects in the snapshot. |
RMB Utils for the render objects column
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Select Object: | Highlights the selected object in the Scene. |
Expand | Expands the current list. |
Collapse | Collapses the current list. |
Expand All | Expands all the lists. |
Collapse All | Collapses all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all the items in the alphabetical order without a hierarchy. |
Frustum Objects
All the objects in your frustum when the info was collected.
Toolbar for the frustum objects header
Make Snapshot | Makes a snapshot with objects in the frame of the editor. |
Find filter | This is where you type in what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Frustum objects column headers
Objects | A list of objects which was getting in the snapshot. |
RMB Utils for the frustum objects column
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Select Object: | Highlights the selected object in the Scene. |
Expand | Expands the current list. |
Collapse | Collapses the current list. |
Expand All | Expands all the lists. |
Collapse All | Collapses all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all the items in the alphabetical order without a hierarchy. |
Objects by Types
Toolbar for the "objects by types" header
Switch "Layer/Types" to "Types/Layers" | Changes the view mode. |
Objects by Types column headers
Classes | A list of objects, sorted by classes. |
All | The number of objects of each class for all layers. |
Layer 1, layer 2,... | The number of objects of each class for selected layers. |
VS Blocks
Information on the number of used VS blocks, sorted by layers. You can use this to track how many times a block has been used on a level.
VS Blocks column headers
Blocks | A list of used blocks. |
All | The number of used blocks for all layers. |
Layer 1, layer 2,... | The number of used blocks for selected layers. |
Decal Info
Toolbar for the Decals Info header
Preview Mask | Some decals have additional information such as the vertex alpha. Using this, we can hide certain vertices on the decal. The information about all the vertices alpha are stored together, in a mask, in a separate texture. Preview Mask shows us this texture. |
Find filter | This is where you type in what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Decal Info column headers
Items | A list of used decals on the level. |
Texture | Used texture for the decal. |
Shader | Used shader for the decal. |
Vertex Count | Count of the decal's vertex. |
Face Count | Count of the decal's faces. |
Memory (b) | Memory used by the decal (in bytes). |
Area | How much area on the level it occupies. |
RMB Utils for the Decal Info header
Expand All | Expands all the lists. |
Collapse All | Collapses all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all the items in the alphabetical order without a hierarchy. |
Streaming Debug
All the textures that were streaming when the info was collected.
Toolbar for the Streaming Debug header
Collect | Collects information about current textures in the frame. |
Make Snapshot | Takes a snapshot with objects currently in the frame. |
Find filter | This is where you type in what you're looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter. Use the |X| button or your Del key on a keyboard to clear the field. |
Streaming Debug column headers
Textures | A list of all collected textures in the frame of the editor. |
Obj Distance | The distance to each object in the frame. |
Obj SSA | The screen area of the object that streams the texture. The larger the area, the greater the priority. |
Size | The texture's size. |
Objects | The number of objects in one item. |
Memory Usage, Kb | Memory used by the texture. |
RMB Utils for the Streaming Debug column
Copy | Copies the selected сell. |
Copy Rows | Copies the selected row and the column headers. |
Copy Recursively | Copies the selected row and all the items and column headers. |
Expand All | Expands all the lists. |
Collapse All | Collapses all the lists. |
Filter | Shows/hides the filter toolbar. |
Plain Mode | Shows all the items in the alphabetical order without a hierarchy. |
Columns footer
Here is the sum of all values of rows for each column.
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