Summary Info

Toolbar 

Collect for Current LevelCollects information about the current level.
Choose Levels...

Allows choosing levels for collecting and comparing information.

Collect for Level List Collects information about your level list in the tab Levels.
Export...

Exporting the collected information about the level/s.

Import...Importing the collected information about the level/s.
CloseCloses the Summary Info window.

Column headers 

Levels 

A list of levels you've chosen in the "Choose Levels..." dialog. 

RMB Utils for the levels header  

Check AllChecks all the checkboxes.
Uncheck AllUnchecks all the checkboxes.
FilterShows/hides filter toolbar.
Plain ModeShows all items in the alphabetical order without a hierarchy.
Checked Only Shows only the items checked with checkboxes.

Textures 

All the textures used. 

Toolbar for the textures header

Find filter This is where you type what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Textures column headers 

ColumnDescription
ItemsA list of all collected textures on the level/s.
FormatThe format of the texture.
WidthThe width of the texture (in pixels).
Height The height of the texture (in pixels).
Memory Usage, KbThe amount of memory used by the texture.
AreaThe area that is occupied on the level.
Objects The number of objects in one item.
Pixel Density (pixel/m)The sum of pixel density * height * width / area.
Pixel Density Min (pixel/m)The minimum pixel density of texture. The larger, the texture becomes more detailed.
Pixel Density Max (pixel/m)The maximum pixel density of texture. The smaller, the texture becomes less detailed.
Detail Texture

The texture used for detail (for example, what do you see when you get close to a wall? Additional cracks, etc.).

Detail Scale UxDetail Scale Ux.
Detail Intensity Detail Intensity.
Bump Texture

Bump of the texture.

Comment Comment that you wrote while banning a texture.
Tex Ban Mode

Banned the texture or not? If yes, in which mode?

A list of modes:

  • ok = 0
  • unapproved = 1
  • banned_as_warning = 2
  • banned_as_error = 3
  • banned_as_critical_error = 4
  • approved = 5
  • banned_as_deprecated = 6
Area TotalWhat total area does it occupy on the level? The formula: a sum of unique values multiplied by the number of objects where they are used.
TagsInstalled tag by the user.
Material The game material.

RMB Utils for the textures header

Copy Copies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Show Image:Opens the selected texture in the Texture Editor.
Select Object:Highlights the selected object in the Scene.
Open Model:Opens the selected model in the Model Editor.
Select Layer: Opens the selected layer in the Layers window.
Expand AllExpands all list.
Collapse AllCollapses all list.
Filter Shows / hides the filter toolbar.
Plain Mode Shows all items in the alphabetical order without a hierarchy.


Models

All the models used.

Toolbar for the models header

Find filter This is where you type what you are looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Models column headers 

ColumnDescription
ItemsA list of all the collected models on the level/s.
Model Volume

The volume of the bounding box of the model.

References CountThe count of references for the model on the level.
Vertex Count The count of the model's vertex.
Face Count The count of the model's faces.
Memory (Kb) Memory used by the model.
Memory (%)Percentage of the memory used by the model.
Shadowmesh Mem (Kb)Memory occupied by the shadow meshes on the model.
Type The model's type (static, dynamic, animated).
LOD CountCount of the model's LOD.
Parts CountCount of the model's parts.
Comment Comment that you wrote while banning a model.
BanMode

Banned the models or not? If yes, in which mode?

A list of modes:

  • ok = 0
  • unapproved = 1
  • banned_as_warning = 2
  • banned_as_error = 3
  • banned_as_critical_error = 4
  • approved = 5
  • banned_as_deprecated = 6
Tags Installed tag by the user.

RMB Utils for the models header  

  
Copy Copies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Open Model:Opens the selected model in the Model Editor.
Expand Expands the current list.
Collapse Collapses the current list.
Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
FilterShows / hides the filter toolbar.
Plain ModeShows all items in the alphabetical order without a hierarchy.

Materials

All the materials used. 

Toolbar for the materials header

Find filter This is where you type what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Materials column headers 

ItemsA list of all the collected materials in the level/s.
RefsThe count of references for the material in the level.

RMB Utils for the materials header  


Copy Copies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
Check AllChecks all the checkboxes.
Filter Shows/hides the filter toolbar.
Plain Mode Shows all the items in alphabetical order without hierarchy.
Checked Only Checks all the checkboxes.

Physics

All the objects with their physics properties (hits, collision forms).

Toolbar for the physics header

Find filter This is where you type what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Physics column headers 

ItemsThe level and objects in it. The row with the name of the level contains the sum of the corresponding columns.
TypeObject type (from the Entity List).
ModelObject model.
CForm InstanceThe amount of memory occupied by the collision shape of the object.
CForm Model The amount of memory occupied by the model from which the collision shape is built.
Shell Instance

The amount of memory occupied by the physics shell of the object (the sum of all volumes of physics actors).

Shell ModelThe amount of memory occupied by the model from which the physics shell is built.
Hit Instance The amount of memory occupied by the object hit-shell (the sum of all volumes of physics actors).
Hit ModelThe amount of memory occupied by the model from which the hit-shell is built.
Mov Control The amount of memory occupied by the NPC capsule.

RMB Utils for the physics header  


Copy Copies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Expand Expands the current list.
Collapse Collapses the current list.
Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
Filter Shows/hides the filter toolbar.
Plain Mode Shows all items in the alphabetical order without a hierarchy.

Motions

All the models and skeletons with motions. Includes the statistics for used motions on the level. 

Toolbar for the motions header

Find filter This is where you type in what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Motions column headers 

Items

Motion names sorted by the model that uses them.

Size, kb

The motion size for the selected category (for example, the summary motions size used in category dynamic/human/human, i.e. the human skeleton).  

Len

The motion length in seconds.

Requester

Which model is playing the motion?

Requester Link

The link on the VS block, AS block or on the object on the level that calls the selected motion. 

Tags

Installed tag by the user.

RMB Utils for the motions header  


Copy Copies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Select Object: Highlights the selected object in the Scene.
Expand Expands the current list.
Collapse Collapses the current list.
Expand AllExpand all the lists.
Collapse AllCollapse all the lists.
Filter Shows/hides the filter toolbar.
Plain Mode Shows all items in the alphabetical order without a hierarchy.


Render objects 

Toolbar for render objects header

Make SnapshotMakes a snapshot with objects in the frame of the editor.
Find filter This is where you type in what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Render objects column headers

 
ObjectsA list of objects in the snapshot.


RMB Utils for the render objects column 

CopyCopies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Select Object: Highlights the selected object in the Scene.
ExpandExpands the current list.
CollapseCollapses the current list.
Expand AllExpands all the lists.
Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all the items in the alphabetical order without a hierarchy.

Frustum Objects 

All the objects in your frustum when the info was collected.

Toolbar for the frustum objects header

Make SnapshotMakes a snapshot with objects in the frame of the editor.
Find filter This is where you type in what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.


Frustum objects column headers 

ObjectsA list of objects which was getting in the snapshot.


RMB Utils for the frustum objects column 

CopyCopies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Select Object: Highlights the selected object in the Scene.
ExpandExpands the current list.
CollapseCollapses the current list.
Expand AllExpands all the lists.
Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all the items in the alphabetical order without a hierarchy.

Objects by Types


Toolbar for the "objects by types" header

Switch "Layer/Types" to "Types/Layers"Changes the view mode.

Objects by Types column headers 

Classes A list of objects, sorted by classes.
AllThe number of objects of each class for all layers.
Layer 1, layer 2,...The number of objects of each class for selected layers.

VS Blocks

Information on the number of used VS blocks, sorted by layers. You can use this to track how many times a block has been used on a level.

VS Blocks column headers

BlocksA list of used blocks.
AllThe number of used blocks for all layers.
Layer 1, layer 2,...The number of used blocks for selected layers.


Decal Info 

Toolbar for the Decals Info header

Preview Mask

Some decals have additional information such as the vertex alpha. Using this, we can hide certain vertices on the decal.

The information about all the vertices alpha are stored together, in a mask, in a separate texture. Preview Mask shows us this texture.

Find filter This is where you type in what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Decal Info column headers 

ItemsA list of used decals on the level.
TextureUsed texture for the decal.
ShaderUsed shader for the decal.
Vertex Count Count of the decal's vertex.
Face Count Count of the decal's faces.
Memory (b)Memory used by the decal (in bytes).
Area How much area on the level it occupies.

RMB Utils for the Decal Info header 

Expand AllExpands all the lists.
Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain Mode Shows all the items in the alphabetical order without a hierarchy.

Streaming Debug

All the textures that were streaming when the info was collected. 

Toolbar for the Streaming Debug header

CollectCollects information about current textures in the frame.
Make SnapshotTakes a snapshot with objects currently in the frame.
Find filter This is where you type in what you're looking for.
Х button

Cancel typing.

It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are!

So, be sure to clear it once you're done. What you type into this field works as a filter, showing you only the properties that correspond to your filter.

Use the |X| button or your Del key on a keyboard to clear the field.

Streaming Debug column headers 

Textures A list of all collected textures in the frame of the editor.
Obj Distance

The distance to each object in the frame.

Obj SSA

The screen area of the object that streams the texture. The larger the area, the greater the priority.

SizeThe texture's size.
Objects The number of objects in one item.
Memory Usage, KbMemory used by the texture.

RMB Utils for the Streaming Debug column 

CopyCopies the selected сell.
Copy RowsCopies the selected row and the column headers.
Copy RecursivelyCopies the selected row and all the items and column headers.
Expand All

Expands all the lists.

Collapse AllCollapses all the lists.
FilterShows/hides the filter toolbar.
Plain ModeShows all the items in the alphabetical order without a hierarchy.

Columns footer 

Here is the sum of all values of rows for each column. 

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