input
Overview
This block fires an event when a specific player input is detected. You can define which input to detect in the "Action" property of the trigger.
Important:Â this trigger also doubles as an action. You can enable or disable certain inputs with this trigger. For example, you can disable jump or crouch. To do this, you need to set the "Allow input" to false. After this, whenever the trigger is active, the chosen input will be deactivated.
Inputs
- Activate
- Deactivate
- Check
- Reset
Outputs
- Begin
- End
Refs
- Target
Properties
- Active
- Action
- Allow input
- Network
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