binoculars
Overview
This trigger monitors the state of the player's binoculars. It can fire events when the binoculars are activated, deactivated, or when the zoom level is changed.
Inputs
- Activate
Activates the trigger. The trigger can fire events only if it's active.
- Deactivate
Deactivates the trigger. An inactive trigger won't fire any events.
- Check
Do a one-time check of the binoculars' state. Overrides the activate/deactivate inputs (i.e. will fire an event even if the trigger is inactive).
Outputs
- Event
Will fire an event when the trigger's conditions are met.
Refs
- Target
Target player. The trigger won't fire any events unless it has a target.
Properties
- State to check
Which state of the binoculars to check for.
See also
Exodus SDK © 2005-2023, 4A Games Limited. Developed by 4A Games®.
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