binoculars

Overview

This trigger monitors the state of the player's binoculars. It can fire events when the binoculars are activated, deactivated, or when the zoom level is changed.

Inputs

  • Activate

Activates the trigger. The trigger can fire events only if it's active.

  • Deactivate

Deactivates the trigger. An inactive trigger won't fire any events.

  • Check

Do a one-time check of the binoculars' state. Overrides the activate/deactivate inputs (i.e. will fire an event even if the trigger is inactive).

Outputs

  • Event

Will fire an event when the trigger's conditions are met.

Refs

  • Target

Target player. The trigger won't fire any events unless it has a target.

Properties

  • State to check

Which state of the binoculars to check for.

See also


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