Speech
- 4A Games
Overview
Voice-overs for various situations are set up in this tab.
Toolbar
Option | Description |
---|---|
Back Button | Undo selection. |
Forward Button | Redo selection. |
Find filter | This is where you type in what you are looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! |
RMB Utils
Option | Description |
---|---|
Add Dialog... | Add a new dialog to the folder. |
Add Transition | |
Add Entry... | Add a new entry to the current folder. |
Add Group... | Add a new group to the speech tab. |
Export Selected to Excel... | Creating an excel file in the maps_backup folder. |
Rename... | Rename the selected file. |
Clone... | Clone the selected folder. |
Delete | Delete the selected file\folder. |
Expand | Expand the current list. |
Collapse | Collapse the current list. |
Reveal In Explorer | Opens an explorer window to show you the selected sound file. |
Expand All | Expand all the lists. |
Collapse All | Collapse all the lists. |
Filter | Show/hide the filter toolbar. |
Plain Mode | Show all blocks in the alphabetical order without hierarchy. |
Advanced Filter | Enables display of the advanced filter. This is where you can filter properties by categories. |
Properties
Toolbar
Find filter | This is where you type in what you are looking for. |
Х button | Cancel typing. It is VERY easy to forget about clearing the Find field and then spend minutes wondering where all the properties are! |
Shows only the properties that were changed. |
Transition: a list of groups that are allowed to come in at the place of the groups currently at hand.
Transition min | |
Transition max | |
Personal min | |
Personal max |
Editor Play Options
Option | Description |
---|---|
Preview Voice | Select name of an NPC |
Dialog
Option | Description |
---|---|
Name | Name of the dialog. |
Group | Name of the group. |
Roles count | How many participants are needed for the dialogue. |
Weight | Priority of the dialogue, 1.000 – max priority, 0.001 – min priority. |
Min delay | A delay period during which the dialogue cannot be repeated in relation to the entire speech manager. |
Max delay | A delay period during which the dialogue cannot be repeated in relation to the entire speech manager. |
Matchonce | |
Stop on noactor | |
Script only | For making scripted NPCs. |
Temp Forbid Activity | |
State (conditions for activating the dialogue) | |
In the speech manager config, the dimensions of the restrictor, into which all the desired NPCs should fall, are indicated. | |
Interest type | Set NPC's interest. |
Friend type | Set NPC's friend type. |
Mental state | Set NPC's mental state. |
Max mental time | If 0.000, then ignore, min=0 max=3. |
Min mental time | If 0.000, then ignore, min=0 max=3. |
Prev mental | Previous NPC's mental state. |
Activity | Allows to set one or more activities. |
Entry | |
Phrase | Name of the phrase. |
MP class | Variability for a separately selected NPC, so that they maintain the dialogue between different types of NPCs (filtering by an NPC type, set in the NPC's settings). |
Search Role | When it is necessary to distribute replicas not just to the nearest NPCs, starting with the willing one, but also when the replicas clearly describe characters' gameplay roles in search mechanics, investigate, etc. |
Dist to Groupmate | Distance to the nearest NPC. |
Order | In what order to play the cue 0 – first, then the rest of the order after it. |
Role | Set the "Role" replica of each participant to 0 – first, then the rest of the order after it. |
Exact role | |
Must complete talk | Must always finish the current phrase before the next one starts. |
NPC Name Entry | |
Stop deferred | Smooth decrease in the dialogue volume. |
Scheme item | Link to a sound. |
Scheme Item | |
Name | Sets the name for the selected item. |
Enabled | Enables the selected item. |
Force Out | Sets the mode of forcing the item out. |
Sound | Sets the sound that the selected item uses. |
Priority | Sets the priority of the selected item. |
Channel | Sets the channel number for the selected item. |
Game Type | Chooses the game type for the selected item. |
Start Time | |
| Sets the minimum time interval between two successive playbacks of the selected item. |
| Sets a time interval between two successive playbacks of the selected item. |
Stop Time | |
| The time that remains active after the sound ends. |
| |
Env Distance | |
| Sets the minimum distance between the player and the place where the selected item can be played at. |
| Sets the maximum distance between the player and the place where the selected item can be played at. |
Enemy Type | Chooses an enemy type for the selected item. |
Role Type | Sets a role type for the selected item. |
Mental States | Sets states (of a monster or an NPC) that the selected item can be played in. |
RMB Utils
Selected Objects by Property | Select all objects that have the same value of a selected property as the value of the selected object. |
Entities Filter |
|
Reset to Default | Reset the property to default values. |
Copy | Copy the value of the selected property. |
Paste | Paste the value of the selected property. |
Export Properties | This function is unavailable. |
Import Properties | This function is unavailable. |
Edit Hint | Edit a hint for the selected property. The hint is stored here: tools/editor/meta/props_metadata.lua |
Show Description | Show the panel description of the selected property, if it exists. |
Add to Highlight List | Add the selected property to the highlighted list. |
Show Highlighted Only | If enabled, this will show only the highlighted properties. |
Edit Custom Caption | You can rename properties with custom captions. |
Clear Custom Caption | Reset custom captions of properties. |
Disable Custom Captions | Disable the display of custom captions. |
Show Advanced Filter | Enables the display of the advanced filter. This is where you can filter properties by categories. |
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